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Baldur's Gate 3: New Standard for the RPG Genre?

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Re: Baldur's Gate 3: New Standard for the RPG Genre?

#61
post #48

>Two previous games, Divinity: Original Sin and Original Sin II, “worth of tech and institutional knowledge to draw from” I wish there were more games like the 1st Divinity Original Sin. Personally one of the best humour and writing in a game I'v ever played. Very laid back and down to earth, and not taking itself very seriously (considering the fantasy cRPG genre) Original Sin 2 is good, actually better, but it's mo…

> Original Sin 2 is good, actually better, but it's more mature and more dark, totally changed the tone from the first game

Devoured both (500+ HRS on DOS2) and I agree, however DOS2 has the most fun combat I ever experienced in a game, not only in RPGs.

Re: Baldur's Gate 3: New Standard for the RPG Genre?

#62
Its worth calling out this article what it really smells like it is: native advertising.

> James Berg, senior technical program manager for accessibility at Xbox, noted that the amount of dev effort put into Baldur’s Gate 3 could equal 2-3 other games in the RPG genre combined. “It’s Rockstar-level nonsense for scope. Only a few studio groups could even try this.”

This is serious, devastatingly sad levels of cope. This is one of the three most valuable companies on the planet, who just blew almost $70 billion dollars on the largest acquisition in video gaming history, comparing Baulders Gate to Rockstar, a company with over 5,000 employees making literally the most expensive games on the planet. Oh, fun fact though, Halo Infinite is also, easily, a top 5 most expensive game ever made; I bet James Berg doesn't want to remind you of that.

If the people at Larian take offense at statements like James', its justified. James, and many of the other devs/people in the replies, are essentially saying "oh its resources, I mean they've got such a structural advantage in making such a good game, it can't be skill, it can't be an intense and unique alignment of mindset and goals, its just money!".

Let's see how many other ways game developers can say "we have visionless leadership":

> Diablo IV senior designer Chris Balser also agreed with Nelson Jr., saying that it is important to remember that not all studios operate under the same conditions. He compared Baldur’s Gate 3 to Ultima VII, the favorite RPG of Larian founder Swen Vincke — “that’s a game that had 12 years of prior games feeding into it.”

I am LOSING my mind at the cringe from these game designers. Previously never before seen levels of excuse-making and cope. Let me check my notes here... Oh! Right! Diablo 1 was released in 1996! Diablo 4 definitely didn't have, checks calculator, 27 years of prior games feeding into it, let alone ELEVEN years of evolution and refinement in the previous game alone... which Blizzard basically threw out the window. (to be clear, D4 is a fine game, but there's a lot of very genuine criticism that they forgot most of what they learned with D3).

> Obsidian Entertainment design director Josh Sawyer noted that “having the foundation set and the funding to build things on your own terms is invaluable.”

Well, if Xbox not releasing a single good game in, like, four+ years didn't have you concerned for Avowed before, seems like Josh is trying to tell us that we should be. Three responses from people within Xbox Game Studios (technically!). I mean, I'm not one for identifying patterns where there may not be one, but... Xbox hasn't released a hit, exceedingly well reviewed game since... I don't even know. Flight Sim is a mainstay. Maybe Ori in 2020? Minecraft has the strongest back in the history of business, singularly keeping tens of thousands of people employed.

See, I think Rockstar is gonna keep making awesome games. Whatever Naughty Dog and SSM make next will be awesome. Nintendo? Physically incapable of making bad games, they can't do it. CDPR? They screwed up, but they still make incredible games. Its no wonder that its all the Xbox people hopping in to these threads. If there is a structural difference between Larian and other game developers, that difference is Passion, and that's it; and that speaks volumes more about Xbox and the other devs in that thread than it does about Larian. Go find a mirror, and make better games; market economics won't feel the pity you're so hoping to make us feel.

Re: Baldur's Gate 3: New Standard for the RPG Genre?

#63
post #35

Earlier quoted context omitted.

Sony's been knocking it out of the park with their AAA releases though. The last few they've released (Spider-Man: Miles Morales, God of War: Ragnarok, Returnal, Ratchet and Clank: Rift Apart, Horizon: Forbidden West) have all been extremely fun, polished, and devoid of microtransactions.

I have only played Forbidden West and it’s the most mediocre experience I had with a video game in the past decade. The gameplay felt clunky with weird spikes of difficulty in the middle of otherwise fairly boring segments. The main plot was utter trash and the other quests completely uninteresting. If that’s the standard of good AAA games, I never want to play another one.

What would you consider the best experience you had with a video game in the past decade?

Re: Baldur's Gate 3: New Standard for the RPG Genre?

#64
post #5

Kind of silly that before the game is even released, competitors are calling foul that the game is going to be “too good”. Seems like cope to me.

If you check the article, it’s mostly other developers urging folks to not hold indie and smaller developers to a standard set by 400 developers spending six years working on a title in a genre they have previous success in.

Its developers from Xbox, Blizzard, and Obsidian among the indie devs. They do get to be compared. In fact, they should be exceeding the quality of Larian, or at least matching their peers at Playstation and Nintendo; but they aren't. You don't get to spend $70 billion dollars on an acquisition then expect pity from your customers because, gosh darn it, Larian just has so much passion and skill, give us a break we don't know how to make world-leading games anymore!

No one is going off to compare Baulders Gate 3 to, I don't know, Hollow Knight (actually, that might be a fine comparison!). They will compare it to Avowed, TES6, Starfield, and Diablo 4. It should be no surprise that there's a lot of people inside Xbox who feel embarrassed about comparisons like that.

Re: Baldur's Gate 3: New Standard for the RPG Genre?

#65
post #63

Earlier quoted context omitted.

I have only played Forbidden West and it’s the most mediocre experience I had with a video game in the past decade. The gameplay felt clunky with weird spikes of difficulty in the middle of otherwise fairly boring segments. The main plot was utter trash and the other quests completely uninteresting. If that’s the standard of good AAA games, I never want to play another one.

What would you consider the best experience you had with a video game in the past decade?

Probably the first Spelunky but Slay the Spire, A Short Hike and Disco Elysium are close. Honorable mention to both 80 days, Stardew Valley and The Witcher 3.

Re: Baldur's Gate 3: New Standard for the RPG Genre?

#66

This is one of those games that I would have chewed on all summer back when I didn’t have responsibilities to tend to. To those who might consider themselves “well-rounded” with careers and families and sports etc. Does that magic and sense of free time to dig deep into something ever come back?

Not to the same degree, no, but between a Switch and a Steam Deck I'm able to actually chew through my backlog today. I am no longer a completionist but I'm at least able to experience games again. FWIW, I've got 4 year old twins, an 18 month old, a full-time+ job, a spouse I love spending time with, and a small set of hobbies that I engage with daily or weekly; I'm busy. The Steam Decks killer feature is it's sleep mode, which lets you effectively pause any game at any state and seamlessly resume it on wake (Switch has the same feature).

Re: Baldur's Gate 3: New Standard for the RPG Genre?

#67

This is one of those games that I would have chewed on all summer back when I didn’t have responsibilities to tend to. To those who might consider themselves “well-rounded” with careers and families and sports etc. Does that magic and sense of free time to dig deep into something ever come back?

It depends how you define that magic & sense. I definitely have to pick & choose which games I delve into more carefully. I basically only play 10/10 new games & classics now. Also, if given a choice between a 5-7h game, and a 15-20h game I'll pick the shorter one. Then I also set time aside in my weekly calendar to game. I try to have it be a mindful, rather than mindless activity.

Yes, I rarely touch current games outside of very specific titles. I'm mostly spending my time playing games that have proven to be worth it on a community level for at least 6-12 months, and spending a lot of time on classic games that I missed because I was too busy.

On game length, I also default to shorter experiences. How Long to Beat [0] is perfect for that.

[0]: https://howlongtobeat.com/

Re: Baldur's Gate 3: New Standard for the RPG Genre?

#68

This is one of those games that I would have chewed on all summer back when I didn’t have responsibilities to tend to. To those who might consider themselves “well-rounded” with careers and families and sports etc. Does that magic and sense of free time to dig deep into something ever come back?

Ending my career was the best choice I made last year

[deleted]

Re: Baldur's Gate 3: New Standard for the RPG Genre?

#69
post #67

Earlier quoted context omitted.

It depends how you define that magic & sense. I definitely have to pick & choose which games I delve into more carefully. I basically only play 10/10 new games & classics now. Also, if given a choice between a 5-7h game, and a 15-20h game I'll pick the shorter one. Then I also set time aside in my weekly calendar to game. I try to have it be a mindful, rather than mindless activity.

Yes, I rarely touch current games outside of very specific titles. I'm mostly spending my time playing games that have proven to be worth it on a community level for at least 6-12 months, and spending a lot of time on classic games that I missed because I was too busy. On game length, I also default to shorter experiences. How Long to Beat [0] is perfect for that. [0]: https://howlongtobeat.com/

r/patientgamers sounds like the community for you

Re: Baldur's Gate 3: New Standard for the RPG Genre?

#70
post #55

Earlier quoted context omitted.

Triple-A is a designation usually given to a game, rather than a publisher, as it reflects the amount of resources and polish a specific project received.

Triple-A is a designation given to games published by big studios.

Triple-A is a designation given to games which receive some undefined large amount of funding toward its development. That tends to correlate with being developed or published by a large studio, which Dave the Diver definitely was, but MINTROCKET wasn't given nearly the same resources as, say, a typical Xbox Games Studio studio would be.
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