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A look inside the SNES, PS5, and Xbox controllers with CT scans

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61–70 of 138 posts

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#61
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

The ps5 controller, just like the PS4 controller, are succumbed to the dreaded stick drifting issue. I play Call of Duty and this stick drifting issue has made me own more than 4-5 controllers for each generation. At this point I have a conspiracy theory that Sony intentionally not fixing this. My friends in the Xbox camp say they never experienced this issue.

Yeah, the same problem exists on the Switch. The console manufacturers should have switched to more expensive Hall effect sticks, which are not affected by this problem. I think the XBox controller also doesn't have them, but maybe they use simply higher quality parts here.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#62
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

>The XBox controller also still lacks a gyroscope

This is the big one for me. For me it is such an improvement in both "feel" and in my real performance that I cannot go back to a system without one. When MW2 released without gyro support, I played briefly but wound up putting it down until that was added in an update.

The PS4 controller had a gyro too that was essentially never utilized. I was really hoping this would be the gen when all the major vendors included it, but Microsoft, alone, opted not to.

The speakerphone built into the controller is great too. I can run all the game audio through my hifi, and still talk to my friends on in-game voice chat without using a headset.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#63
post #47
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

I have both an XBOX Series X and a PlayStation 5. Maybe I am too old, but I hardly feel any differene. I am not saying it is not there, I am saying I cannot feel it. The only difference is in the triggers, where you have to press more or less on the PS5.

If you start playing shooting games with gyro aim, you'll definitely feel the difference - because it's not even an option on Xbox.

As far as the haptics go, the degree to which cross-platform games use them really varies. Cold War had cool haptic triggers so you felt the recoil kick, but I don't think that was included in MW2. Some exclusives like Returnal leverage the advanced haptics in a really impressive way, too, but I don't think we'll see that in many cross platform titles.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#64
post #49

Earlier quoted context omitted.

well it is objectively outdated based on the different tech and capabilities. now as to if these are something you want or need is another question.

Not to be stuck on my old ways too hard but didn't Sony make it so you can't play PS4 games on your PS5 without an actual PS4 controller? That sort of thing really puts me off the changes, although I accept that it pushes innovation forward. I enjoy being able to play OG Xbox, 360, and current-gen titles with the same controller.

No, you can play PS4 (and PS3/2 via emulator or streaming) games just fine with the DS5.

There is one exception, you can't play a PSVR (1) game that requires the camera to track the light bar on the controller with a DS5, but that's very few games and for technical reasons (the DS5 does not have the light bar)

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#65
post #41
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

Owning both systems, this makes a noticeable difference when playing games. All other things being equal, if I get a choice of which system to play a game on, then I choose PlayStation for the controller alone.

Yeah difference is so notable between! Surprised they didn’t discuss that more.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#66

Earlier quoted context omitted.

The ps5 controller, just like the PS4 controller, are succumbed to the dreaded stick drifting issue. I play Call of Duty and this stick drifting issue has made me own more than 4-5 controllers for each generation. At this point I have a conspiracy theory that Sony intentionally not fixing this. My friends in the Xbox camp say they never experienced this issue.

What makes this situation even more frustrating is that analog sticks have been around for a long time now. I still have controllers from the PS2/GC/Xbox era that work just fine after all these years and countless hours of play, and have no drift whatsoever. Even the earliest analog sticks like the N64 (Which used LEDs for tracking) didn't suffer from drift — although it did wear out considerably mechanically! I just…

Even more frustrating, its not even that difficult to fix. All they need to do is implement a renormalization routine.

If you find your controller is drifting, then the console just needs some menu where you put the stick to a bunch of reference locations, and then the stick maps outs its own response and renormalizes. "This is neutral." "This is upper-left as far as it goes." "This is..." ect... Maybe even with fine grain mapping adjust if the player really wants control over drifting behavior.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#67
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

As much as I like the playstation controller, the layout has always been awkward for me. The layout of the Xbox or switch controllers always felt more easy to use for me.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#68
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

The PS5 controller is pretty cool, however, I'd probably trade in most of that functionality for the battery life of Switch Pro controller.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#69
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

One of the things I like about the Xbox Pad when used with a PC is that when a wired headphone is plugged in to the controller, the pad appears as a new audio device and routes the audio to your headphones. I use the pads via the wireless dongle (Via virtualhere from my Shield), but may work via wired usb or bluetooth.

As much as I agree the PS5 controller is better technically, the xbox pad works better with a PC. Compatibility wise, not many games take advantage of the haptic feedback triggers.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#70

This is definitely cool but if you want a more comprehensive teardown of the NES, SNES, N64 and Gamecube controllers, this is the one: https://www.fictiv.com/teardowns/nintendo-controller-teardow... I just love how overbuilt the old controllers are. I still have my original SNES and controllers and as far as I can tell they work as well as the day they were made despite decades of abuse. One has bite marks... not sur…

You may want to open it up with a phillips head jewelery screwdriver (they don't have the lockout screws) and clean the scum off of the pads and button areas. If the rubber pads are still springy, then you are in good shape. I can tell you as a Heavy Retro Console User (with a beautiful Trinitron CRT) that the rubber pads will eventually lose their springiness... there isn't much you can do for that and there are no…

Pardon my pedantry, but any cross-head crews in old game consoles are likely to be JIS, not Phillips, and using a Phillips driver makes it likely to strip every single screw: https://www.agcoauto.com/content/news/p2_articleid/300
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