Live data from Hacker News

Valve is not willing to publish games with AI generated content anymore?

old.reddit.com

61–70 of 420 posts

Re: Valve is not willing to publish games with AI generated content anymore?

#61

We're on the cusp of a profound content shovelware crisis. It will happen regardless, but any oasis of real content will become important. Automation will be a force multiplier for laziness and predation more so than for creativity.

Massive amounts of shovelware on Steam is most definitely not a new phenomenon.

Amazon is more like eBay than eBay now

Steam is like eBay but for low quality games

It happens to them all. There are big games on steam, but 95% of the stuff on there is low value, low cost content

Re: Valve is not willing to publish games with AI generated content anymore?

#62
post #12

Where do they draw the line? What about DLSS? Doesn't any game using that have "AI generated graphics"? I guess their email wording focused specifically on assets. Does that mean if you don't pre-bake assets in as artifacts, you're fine?

With DLSS Steam isn't hosting and distributing AI generated content, Nvidia is distributing it with their drivers. So any liability regarding the source of the training datasets falls on Nvidia, and there is no reason for Steam to get involved.

Re: Valve is not willing to publish games with AI generated content anymore?

#63

We're on the cusp of a profound content shovelware crisis. It will happen regardless, but any oasis of real content will become important. Automation will be a force multiplier for laziness and predation more so than for creativity.

>We're on the cusp of a profound content shovelware crisis.

Everywhere. Games, porn, text, articles, music, etc. For the generation that grew up with the internet already existing, this is their epoch moment, lives pre and post generative AIs.

I was thinking the other day that original artworks are going to be far more valued with a glut of AI generated.

Thinking slightly ahead, you can find your absolute favorite artist, and in seconds use their style you love so much to make the family portrait you would never be able to commission them to do. But going forward even more…

It’s just not the same as a print right? Well, thanks to AI being able to learn and determine where brush strokes would land, we take advancements from 3D printers and your desktop painting rig picks up a brush and paints it just as the artist would have.

Then going forward even more.. the artist himself needs some cash and knocks out 100 of these customs while they sleep, signs them, and now they are originals, sort of.

So… verifiable originals are going to be the hot thing. A painting with a video of the artist painting it… but not an AI generated video of course!

Maybe the artist will have to print it on location while you watch.

Re: Valve is not willing to publish games with AI generated content anymore?

#64
post #9

> After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties. In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties. As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated…

Sounds like a cop-out. They can't possibly verify that any content they're hosting isn't already copyrighted, let alone in a "murky copyright state"

Re: Valve is not willing to publish games with AI generated content anymore?

#65
post #55

Does that mean High on Life is now banned? If I recall correctly, they used AI on purpose to give ads and billboards a nonsense alien feel.

atomic heart, high on life, hawken reborn, observation duty and probably many others, but no they are not banned.

Hypocrisy is alive and well

Re: Valve is not willing to publish games with AI generated content anymore?

#67
post #3

I'd wait for more information before making any assumptions about what Valve is doing here. So often these stories here are lacking context due to only one side trying to paint the situation in a very one-sided light.

Agreed. The link here here is to a Reddit post from an relatively unknown person claiming to be quoting a private email from Valve. Kotaku has a bit more reporting, including a second report from a developer on Reddit. Also some comments on skepticism. https://kotaku.com/valve-ai-art-generator-steam-crypto-ban-m...

I'm pretty sure if this is Valve policy they'll have no trouble saying so publicly. I miss the old days of journalism where someone made an effort to get the story correct including responses from the named parties.

Re: Valve is not willing to publish games with AI generated content anymore?

#68
Seems shortsighted and overly limiting to me. Perhaps in this specific case it makes sense?

What's the difference?

A) Human creates artwork in the style of [insert artist here]

B) Computer creates artwork in the style of [insert artist here]

Both "trained" against existing copyrighted works except one is human. Is this to "save jobs"?

Re: Valve is not willing to publish games with AI generated content anymore?

#69
post #9

> After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties. In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties. As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated…

Sounds like a cop-out. They can't possibly verify that any content they're hosting isn't already copyrighted, let alone in a "murky copyright state"

> Sounds like a cop-out.

Sounds like due diligence.

Re: Valve is not willing to publish games with AI generated content anymore?

#70
post #31

So using Adobe Firefly is fine, since they only trained on data they had the rights to?

Sort of - the person uploading to adobe stock can upload copyrighted material. Adobe will handle copyright claims and be liable up to 10k worth of damages.
Post reply on HN