I feel very vulnerable with a device like that on my head. I've been playing with VR hardware in various iterations since the mid 80's and I haven't seen anything yet that managed to get me to overcome that feeling. As well as nausea due to lag. I wonder how this one will do but at the current price point it just isn't all that interesting, it also reminds me of the way Google Glass was introduced and hyped and what…
Developer tools to create spatial experiences for Apple Vision Pro
61–70 of 510 posts
Re: Developer tools to create spatial experiences for Apple Vision Pro
#62Re: Developer tools to create spatial experiences for Apple Vision Pro
#63I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!
Do you have to tell it the style? Like if you're trying to do a portrait, but it's in Picasso mode vs Michelangelo mode, does your portrait have a funky face
Re: Developer tools to create spatial experiences for Apple Vision Pro
#64I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!
Re: Developer tools to create spatial experiences for Apple Vision Pro
#65Earlier quoted context omitted.
My instinct is that this entire product is basically a dev kit for whatever Apple wants to release in 10-15 years. Get something high quality in peoples’ hands and hope the use case bucket trickles full.
Correct. This first version of the visionOS product line is not the one that will be the 'iPhone' moment. We are looking at the device that will be ready for these app in the next 5 - 10 years which by that time the device will be smaller that this first version. Probably going to be called 'Apple Vision' in the form of AR glasses.
Not unless someone figures out the contact lens or the direct brain uplink.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#66I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!
Both of those things seem like they have a chance of splattering on the cameras.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#67Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?
Those 150k units will be purchased by some of the most desirable customers in the world. People who spend $3500 on a headset have a lot of disposable income. Perhaps enough to pay $200 for a VR game with good marketing.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#68Re: Developer tools to create spatial experiences for Apple Vision Pro
#69Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?
Those 150k units will be purchased by some of the most desirable customers in the world. People who spend $3500 on a headset have a lot of disposable income. Perhaps enough to pay $200 for a VR game with good marketing.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#70I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!