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Developer tools to create spatial experiences for Apple Vision Pro

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61–70 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#61
post #5

I feel very vulnerable with a device like that on my head. I've been playing with VR hardware in various iterations since the mid 80's and I haven't seen anything yet that managed to get me to overcome that feeling. As well as nausea due to lag. I wonder how this one will do but at the current price point it just isn't all that interesting, it also reminds me of the way Google Glass was introduced and hyped and what…

They talked about this briefly on the WVFRM podcast [1]. Apparently the pass-through is significantly better than other headsets they’ve tried to the point that they felt comfortable walking around and overcoming that sense of vulnerability you describe. Still, $3500 is quite a lot.

[1] https://youtu.be/17-aVWFa098?t=5084

Re: Developer tools to create spatial experiences for Apple Vision Pro

#62
post #52

Earlier quoted context omitted.

Synthesia integration would be super cool

$20 worth of psilocybin would work on a shoestring budget compared to the $3500 vaporware

I could be wrong but I don’t think mushrooms will help you learn piano

Re: Developer tools to create spatial experiences for Apple Vision Pro

#63
post #45

I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!

Do you have to tell it the style? Like if you're trying to do a portrait, but it's in Picasso mode vs Michelangelo mode, does your portrait have a funky face

Lol that would be an awesome feature!

Re: Developer tools to create spatial experiences for Apple Vision Pro

#64
post #45

I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!

Both of those things seem like they have a chance of splattering on the cameras.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#65
post #15

Earlier quoted context omitted.

My instinct is that this entire product is basically a dev kit for whatever Apple wants to release in 10-15 years. Get something high quality in peoples’ hands and hope the use case bucket trickles full.

Correct. This first version of the visionOS product line is not the one that will be the 'iPhone' moment. We are looking at the device that will be ready for these app in the next 5 - 10 years which by that time the device will be smaller that this first version. Probably going to be called 'Apple Vision' in the form of AR glasses.

Hmmm... it's light and physics, not sure how it could get much smaller. Lighter, maybe. Thinner, maybe. But smaller, no.

Not unless someone figures out the contact lens or the direct brain uplink.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#66
post #45

I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!

Both of those things seem like they have a chance of splattering on the cameras.

I'm sure there will be a thriving ecosystem of protective accessories.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#67
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

Those 150k units will be purchased by some of the most desirable customers in the world. People who spend $3500 on a headset have a lot of disposable income. Perhaps enough to pay $200 for a VR game with good marketing.

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#68
post #29
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

The users of these glasses will be rich people who love to spend money on new shiny things

[dead]

Re: Developer tools to create spatial experiences for Apple Vision Pro

#69
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

Those 150k units will be purchased by some of the most desirable customers in the world. People who spend $3500 on a headset have a lot of disposable income. Perhaps enough to pay $200 for a VR game with good marketing.

People who spend $3500 on a headset are industrial/professional users who will make more than $3500 in value for it. That is why Microsoft HoloLens, and a lot of commercial AR products you've never heard of, cost even more.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#70
post #45

I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!

cooking too, it would be really neat if you can incorporate other sensors. like a little avatar telling you the pan is too hot/cold. I can def. see things like a floating recipe while you do messy prep so you don't have to wash/dry your phone to scroll to the next step.
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