Wow, what a thing to wake up to! At the heart of the Open Web Device is Mozilla's Boot2Gecko project. I just joined up with Mozilla on B2G a couple weeks ago and it's been an honor to work alongside so many amazing people, with a great goal: building a truly open mobile ecosystem. If you guys have any questions about B2G itself, feel free to ask and I'll do my best to answer.
web standards is greate but what if I want to port my multiplayer game that uses bluetooth for the communication between devices. How will B2G handle bluetooth and can my B2G app use it?
https://bugzilla.mozilla.org/show_bug.cgi?id=727618
This is where we're gathering the tasks for the project. It's still hardly implemented right now, and our main focus is headsets first. I'd like to get rfcomm going pretty quickly too so we can do fun hardware experiments. :)
In general, if you're interested in the progress of something on B2G currently, just plug "b2g [word of interest]" into http://bugzilla.mozilla.org. That's where we're keeping tasks/bugs related to gecko internals.