> Despite it being reviewed every well upon release, gamers expected even more.
I don’t think that’s true - this review seems representative:
https://arstechnica.com/gaming/2008/09/spore-review/
> Perhaps the whole concept of Spore is just too high, when all is said and done. I honestly had more fun with the rather middlebrow The Sims series. But one also gets the uncomfortable feeling that each phase is now just a shell to be filled in with upcoming expansions and for-pay content packs. Imagine an expansion pack release for each phase, adding in the depth that's sorely missing. It's not a fun thought.
There was also a problem with the DRM system being buggy (the iMac I installed it on had to be wiped to return to normal system performance) and the whole game crashing too often.
Like others, I think it goes back to massively over-promising: the amoeba game on the iPhone was the most fun because it was a complete game. The full game was like they tried to make 4 separate games and made each one progressively less fun because they just didn’t have the resources to do any of them well. I spent many hours playing Civ, SimCity, SimAnt, Railroad Tycoon, Master of Orion, Master of Magic, etc. so I was expecting a game with similar rewards for spending time on it but never even completed Spore because my completionist drive couldn’t make up for the boredom.