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Google Photorealistic 3D Tiles and Unreal Engine

nilsbakker.nl

61–70 of 131 posts

Re: Google Photorealistic 3D Tiles and Unreal Engine

#61

Incredible! The video music is also amazing. (But the slight chromatic aberration was distracting.)

I cannot stand the music, or music in any video of this type. I don't need or want its loaded suggestions. I would love to be able to hear even simulated wind whistling, and sounds from the scenes below.

You're free to mute the video, that's what mute is for.

As for sounds from the scenes below, that's a lot of work. Where do you think people should source that from?

Re: Google Photorealistic 3D Tiles and Unreal Engine

#65
post #30

You can do this stuff with drones and open source tools. I used a cheap 100 dollar intel drone to take photos of my house and processed the pictures using (alice vision?) software that built the 3D mesh. My idea was to package something together for a home remodeling system that would let people measure and look at their houses with a 3D model but it just so happens that I live in the no-drone radius within Washingto…

These days you could probably get away with a handheld video and NeRF software if you wanted to add a missing place to this thing.

Very impressive work from OP! And cool suggestion from you.

Re: Google Photorealistic 3D Tiles and Unreal Engine

#66
I remember toying with Google Earth a year or so back, thinking it'd be amazing if the actual Google Maps API would give access to that level of granularity. Was sort of baffled as to why they wouldn't. Definitely gonna give this a shot.

P.S. For those who haven't visited Google Earth (instead of Google Maps) in a long time, it's alive and well, and still pretty fun to go on a mini excursion with: https://earth.google.com/web/

Re: Google Photorealistic 3D Tiles and Unreal Engine

#67
post #38

Earlier quoted context omitted.

No problems here, it displays as a "Let's encrypt" certificate.

These are the fields on the certificate that's being presented to me: emailAddress = root@dns-redirect001.axc.nl, CN = dns-redirect001.axc.nl, OU = SomeOrganizationalUnit, O = SomeOrganization, L = SomeCity, ST = SomeState, C = -- A self-signed certificate that expired on 6/11/19, 4:35:46 PM GMT+2 It's probably been taken down.

It works for me (again) but I remember that server domain from my old Versio shared hosting account.

They used to be the typical "dirt cheap, low spec, PHP 5.4" hoster of choice for students and people looking to save a buck, but they've since raised their prices significantly (and I don't think they've raised their quality of service much).

Would not recommend. I wouldn't recommend shared hosting in the first place, but if you do, it's worth looking around for better hosts. There's a good chance you'll be better off with Github pages for hosting websites that you expect any visitors to see.

Re: Google Photorealistic 3D Tiles and Unreal Engine

#68
post #59
post #30

You can do this stuff with drones and open source tools. I used a cheap 100 dollar intel drone to take photos of my house and processed the pictures using (alice vision?) software that built the 3D mesh. My idea was to package something together for a home remodeling system that would let people measure and look at their houses with a 3D model but it just so happens that I live in the no-drone radius within Washingto…

How long would it take the drone to reach Utrecht?! I think the beauty of this is the fact that it's now easy to do this for anywhere that has coverage from Google tiles. I'd love to see a side by side of achieving this with Unreal Vs open source tools though, would give a good indication of the gap between them (if any). On a side note.. regulation came in quite quick for the no-drone areas in a lot of places, scupp…

There's no way the drone would reach without breaking the law (or with you walking behind your drone the entire time).

Drone pictures are nice but most people aren't allowed to fly them in many places and even if they are, many densely packed cities have restrictions of their own.

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