Earlier quoted context omitted.
I meant native as in compiled to fast/minimal native machine code, the other games are all Unity/Unreal potato VM games, all 263/266 of them... with GC = sickness. The Climbs are Cryengine which might not have GC but still is bloated to hell. Should have said "custom", but then that could also be misunderstood. In my experience (I made the first VR MMO: http://aeonalpha.com , with the wrong programming language!) hig…
> I meant native as in compiled to fast/minimal native machine code, the other games are all Unity/Unreal potato VM games, all 263/266 of them... with GC = sickness. The Climbs are Cryengine which might not have GC but still is bloated to hell. Fascinating info, thanks for sharing. I was aware of the two Cryengine games and the omnipresence of Epic’s engines, but I didn’t realize it was that lopsided. Absolutely agre…
Probably a temporary thing, but still I need to upload it with adb because that is how you develop for this thing.
Android is horrible now, I remember making something for the HTC Hero back in 2009, that was nice... now you have to install many GB of junk to even get started.