Earlier quoted context omitted.
That's... pretty difficult. UO had quite a few things going for it. 1) Nowhere was safe(although many places specially remote ones in the wilderness were totally chill). Cities had guards, but you (or someone else) would have to call them. This enabled all sorts of gameplay, including theft. But this was ok because... 2) Items were not too powerful. Classic UO you could get a +9 Sword of Vanquishing or whatever. Whil…
So UO was also about griefing your fellow player, like Eve?
For most players, no. It was pve and role playing. Once they split the realms to pvp and non-pvp, the pvp realm had a much lower player base because it was pks, thieves, and old timers who put a house down before the split.
If the game didn't have full looting of dead bodies and stealing there probably could have been much better interactions between the 2 groups of people but getting pk'd and losing all items was so annoying for casual players.