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Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

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Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#61
post #47
post #8

Earlier quoted context omitted.

This could have been the perfect opportunity to flip the mobile model. Screw it, charge $30 for the game and let it be a one time purchase, no micro transactions aside from content like new maps years from now, and no free version. People will still buy it because its mariokart, just like they buy the $60 version for their $300 switch, or how they buy skyrim 4x for each platform it gets rereleased on. These major dev…

Dr. Mario on the ancient gameboy still runs without issue. Sure, it's a bit dated... but the hardware and the software for it are static. A mobile Dr. Mario might only work until the next OS release. Spending $30 on something that may break in a few months is either going to be more costly to the company that created it (now having to do updates to it without any new revenue to support those updates) or brand damagin…

Long term support has never been a priority for nintendo. They don't want you playing Dr. mario on gameboy forever, they want you buying their new device every year and the new pokemon that comes out with it, so you can catch a pidgey like you did 25 years ago but you've payed like $2000 over those 25 years buying each hardware release in the process to do what is basically the same thing.

There's plenty of games where that happens on os and you see devs abandon them. Even still in gaming in general, gamers don't really expect long term support. Sometimes mulitplayer servers are shut down even when there is still a community using them. Some developers flat out say "we aren't patching this game anymore, its too old." Its the nature of the gaming market to keep buying the new game in the IP.

Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#62
post #44

Earlier quoted context omitted.

Having software that you have sold as a permanent license running on devices controlled by a third-party is just asking for permanent support issues. How often do we see apps abandoned that can't justify the software development to keep up with OS updates? If you are a company with a "consumer-friendly" image to uphold, releasing a one-time-purchase game on someone else's system in the modern era amounts to assuming…

You can run 20 years old Windows game on Win 11. Phone is a different story of course.

Yes, I should have been clear that Windows (and presumably some Linux flavors, with some effort) are the exceptions here.

Phone OS's and MacOS, however, consistently show complete disregard for software of any reasonable age.

Re: Mario Is Moving Away from Mobile Games, Reveals Nintendo’s Shigeru Miyamoto

#63
post #23

Mario Run flaming out in the mobile space should be looked at as a pretty harsh indictment of the whole mobile gaming landscape. The premier gaming franchise in the world, in a pretty well made game, with a fairly non-exploitative monetization scheme couldn't make it. All the big publishers salivate looking at the number of possible players and profits that mobile provides but if your aim is to win out via quality ga…

I played a lot of Mario Run at the beginning but ultimately stopped because it was absolutely infuriating that it required a network connection. This requirement made the game completely useless as a way to spend time on a subway or airplane trip.

As far as I could tell the only features that needed the network connection were high-score comparisons and infrequent content updates. So what's the big deal if I don't have a live connection? Just let me play without the high score or the latest content!

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