I would advise you to stop working on this project immediately, and instead focus your efforts on creating a game with original game content. EA owns the trademarks and copyright to the material. You'll be much better off by starting your own project, instead of cloning a commercial product. Yes, the source code of command and conquer might have been released by EA, but EA still owns the trademaks. (speaking as someo…
Command and Conquer – Programming an RTS game in HTML5 and Javascript
61–65 of 65 posts
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#62Earlier quoted context omitted.
I'm in a similar boat.. I'm trying to recreate Squad Leader by Avalon Hill in a browser. I think Hasbro might own the trademark, but I don't think copyright applies to game rules: http://www.battle-board.com/minisl/ If they send a cease and desist I guess I'll just take it offline. I don't think there are any damages in my case, but I'd still hate to be sued!
The ideas in the rules cannot be copyrighted, but the specific text of the rules can be (see http://www.copyright.gov/fls/fl108.html ). Also, game mechanics can be patented.
The green arrow on top of the screen. http://screenshots.en.sftcdn.net/en/scrn/22000/22606/crazy-t...
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#63Earlier quoted context omitted.
It is also awesome that he did it as one person in a month. I'm sure it took a lot more time to develop the original and a lot more people.
I did a simple RPG game engine (It handled basic scripting, navigating through different maps, some screen tricks, etc), back in 1999 when I was 15 y.o. (yeah, I had a LOT of spare time back then)... I'll leave a screen here: http://img41.imageshack.us/img41/2714/proyge0.jpg in case someone wants to see what it looked like (I had 'borrowed' some tile art from several games of the time: Final Fantasy 5 and Harvest Moo…
It was quite addictive - had many levels, upgrading ships, different win conditions, physics (you flew a rotatable rocket - asteroid style physic, but with big tiled levels, with teleports, doors and buttons, enemies, and some objectives to do(transport people from bus stops to the barber - don't ask :) ). It even had water tiles, that had different physics (less gravity, more friction), and I've implemented interactions between different objects (like flamethrower bullets changes to harmless smoke in the water, laser goes throught glass tiles, etc). I made my own sprite editor (didn't know hwo to read bmp files :) ).
I've lost it all to hard disk error a few years ago.
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#64Earlier quoted context omitted.
I can see EA getting up in arms over a game like this since they are still selling Command & Conquer Games (Tiberian Dawn was part of Command & Conquer: The First Decade which came out a few years ago), but what about for other games that aren't being sold? The author here is giving proper attribution and isn't making any money off of it, as far as I understand. What about remaking games from companies that don't exi…
> What about remaking games from companies that don't exist anymore? http://en.wikipedia.org/wiki/Abandonware#Enforcement_of_copy...
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#65I would advise you to stop working on this project immediately, and instead focus your efforts on creating a game with original game content. EA owns the trademarks and copyright to the material. You'll be much better off by starting your own project, instead of cloning a commercial product. Yes, the source code of command and conquer might have been released by EA, but EA still owns the trademaks. (speaking as someo…
which game did you try to recreate?