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History of Video Games (1940's – 2010's) – list of firsts

ultimatehistoryvideogames.jimdofree.com

61–70 of 73 posts

Re: History of Video Games (1940's – 2010's) – list of firsts

#65

This is interesting but the site is missing many important game technologies and incorrectly attributing some. The site lists Descent 3 as being the first to have procedural texturing and yet Unreal had it in 1998. Doom is only listed as "first game to present panoramic skies". Doom may have been the first to have ambient lighting and built to be moddable. Probably also the first LAN-based multiplayer 3D first-person…

>The site lists Descent 3 as being the first to have procedural texturing and yet Unreal had it in 1998. I couldn't find a reference for this, and my recollection is that Unreal had amazing (for the time) detail textures when you got close to an object, but they were very repetitive.

The water is procedurally generated. I don't recall any other textures that were procedurally generated in the game.

Re: History of Video Games (1940's – 2010's) – list of firsts

#67
post #32
post #29

Earlier quoted context omitted.

I couldn't find a site that'd let me upload it in full res, but I've put it on Imgur cut into four pieces. You can just stitch them back together to get the whole thing at full res. Unfortunately Imgur's also re-encoding the image at a lower JPEG quality. Anyone know a good free large + high res image host that doesn't need an account? Original is 9880x6966, 35MB. Sorry about the minor glitches in the scan - the orig…

https://catbox.moe is pretty good, up to 200 mb uploads. It should be able to handle the original no problem.

Excellent, here it is:

https://files.catbox.moe/sycbnk.jpg

Bonus, here's the other side of the poster, which shows the covers of every single issue of PC Gamer (UK) up to that point:

https://files.catbox.moe/ztimof.jpg

Re: History of Video Games (1940's – 2010's) – list of firsts

#68
post #10

I used to play Hunter on Amiga for hours (first open world 3D game). I never understood why it took so long after Hunter for the concept of open world to really stick. https://ultimatehistoryvideogames.jimdofree.com/hunter

I would argue that the credit of first 3D open-world game belongs firmly to Mercenary from 1985, and not to Hunter with it's 1991 release date.

Mercenary is a 3D vector environment where one can navigate the environment freely, on foot or by using different vehicles and aircraft, enter buildings and explore their interior. The graphics is much more limited than Hunter with the first Mercenary game from 1985 only using simple wire-frame graphics, you can most of the time just walk through.

Even with the technical limitations of it's time this game proved really captivating, once you made it past the initial hurdle of figuring out what the hell you're supposed to do in this game, after crash-landing on an alien planet in the introduction.

It was one of the few games that really fascinated me back then, and I spent many hours playing it.

There's a good introduction and walk-through of the game and it's sequels on YouTube: https://www.youtube.com/watch?v=YWTAEd0Z9uI

Re: History of Video Games (1940's – 2010's) – list of firsts

#69
post #33
post #9

Earlier quoted context omitted.

Take one for the team. He is storing and trying to preserve this info, which is valuable by itself.

Giving sources helps with the preservation: readers can follow-up to find out more

I found the original video and uploaded to archive.org so everyone may enjoy.

Re: History of Video Games (1940's – 2010's) – list of firsts

#70

What exactly is meant by “crowd AI” for Days Gone, because there were plenty of games before that which I would consider having “crowd AI” for some definitions of the term.

Yeah, I recall some of the 360-era Hitman games having a form of Crowd AI for packed street maps (A Mardi Gras hit in particular). Halo 3 had a form of simplified 'flocking ai' for aircraft rendered very distantly in the skybox, too.
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