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HoloKit relaunched, $129 AR Headset accessory for iPhone

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Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#61
post #52

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

Even worse is their vision of people playing complete idiots in public places --yeah, I'm just gonna do virtual fencing in the middle of a crowded street and make myself vulnerable to assailants. The park, yes, that works but a busy street, are they just out of touch with reality?

> make myself vulnerable to assailants

Also be a nuisance to everyone

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#62
post #52

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

Even worse is their vision of people playing complete idiots in public places --yeah, I'm just gonna do virtual fencing in the middle of a crowded street and make myself vulnerable to assailants. The park, yes, that works but a busy street, are they just out of touch with reality?

This is how consumer products fast track into pivoting into enterprise product lines.

Disregard for culture and obvious social media reactions.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#64

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

Yet VR is extremely fun and provides a set of experiences unmatched by traditional gaming. Especially for the Wii/casual crowd. Much like TikTok-hate on HN, it's probably another example of adult nerds who fail to grasp the value in early-adopter zoomer heavy tech (even though adult nerds have plenty to love if they actually spent time investing into trying it, just like TikTok).

> It's not something you can do with kids around

Whenever I played multiplayer Quest 2 games 99% of the voices were kids/young teenagers. Apparently it doesn't need parents to care, the kids in up their bedrooms is good enough.

If anything the problem is that good VR isn't cheaper than it already is, to hit the market for parents to buy it for their kids. The current selection of games on Oculus store is basically glorified Android games. But PC/Steam VR games I've tried like Half Life Alyx were mind-blowing.

Maybe when $2000+ PC VR setups finally mainstreams adult nerds will care. I highly doubt that's reliant on AR.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#65
post #2

HoloKit, originally a Google Cardboard-like AR device for the iPhone, has been relaunched as a more premium $150 iPhone accessory. Unfortunately no SDK available anymore (for now at least). Looks interesting. Has anyone here tried it?

> HoloKit, originally a Google Cardboard-like AR device for the iPhone, has been relaunched Is it more than a premium version of Google Cardboard? I can't tell. The "Technical Specs" mention "optical lenses" but otherwise mention no hardware details--well, other than the bring-your-own items (iPhone, Airpods, Apple Watch)...

> Is it more than a premium version of Google Cardboard?

Cardboard is VR, not AR.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#66
post #10

Two thoughts 1. The dork factor is still in play here. I don't see this being popular by any means, so there needs to be a killer app. 2. I need to see a nice AR game like Pokemon GO integrated with this. I imagine that's the first/best killer app.

Is Pokemon GO still popular? My impression is that it was a fad that came and went.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#67
post #62
post #52

Earlier quoted context omitted.

Even worse is their vision of people playing complete idiots in public places --yeah, I'm just gonna do virtual fencing in the middle of a crowded street and make myself vulnerable to assailants. The park, yes, that works but a busy street, are they just out of touch with reality?

This is how consumer products fast track into pivoting into enterprise product lines. Disregard for culture and obvious social media reactions.

“Enterprise” product: why spend the resources making something people _want_ to use when you can instead focus on just getting one person (who doesn’t use it) to buy it, then force it on an entire organisation of users.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#68
one interesting 'hack' that could be done with an AR headset's output would be its ability to project onto a film which is on the inside of a windscreen, and interacting with the OBD (or whatever the EVs have) and giving a HUD of the available data it received.

This would allow using a [PI/Whatever] to interact with the systems avail to the OBD, slurp that and display onto the HUD-film on the windscreen...

With the ability to display HUD info in even the most analog of vehicles...

(I havent figured out how to make the HUD cheap or safe based on this comment - but in higher-end options, flex OLED film layers on the glass... or a small projector which simply projects onto a semi-opaque area in the lower-center section of the vehicle, with a simple device, pico projector (with a BRIGHT light) onto a smei-opaque sticker above the dash.

Full screen HUD integration is cool, but expensive.

but we have all the tools and resources to make this happen....

Just make sure that Apple 'iWindscreen/shield' never makes it into the wild....

run the PI in the machine, and track your bullshit in a new way (as tied in with vid cams...)

but thats just me and my what ifs...

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#69
post #62

Earlier quoted context omitted.

This is how consumer products fast track into pivoting into enterprise product lines. Disregard for culture and obvious social media reactions.

“Enterprise” product: why spend the resources making something people _want_ to use when you can instead focus on just getting one person (who doesn’t use it) to buy it, then force it on an entire organisation of users.

That's an oversimplification. Plenty of enterprise tech products are a drastic improvement over what the orgs were doing before (usually no tech).

The problem is the products themselves are usually garbage due to the bureaucratic/"management" driven sales process that adopts the tech, where product development is driven by saying "yes" to every customer's demands.

The good consumer products figure out what people want for a demographic by listening to them (or being them) - but not actually letting them design the software itself by doing everything they ask. Yet there's still plenty of low-quality enterprise software which is miles better than previous 'processes'.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#70

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

Nreal is pretty close to regular glasses for AR

I've been very, very happy with mine. Really excited for _eventual_ 4k.
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