Earlier quoted context omitted.
There have been a lot of GoL variants over the years, but I don't remember running into any attempts to vary the speed of evolution in different locations on the same grid. The idea that all neighbors move to the next tick simultaneously is a fundamental assumption in cellular automata in general. If you try changing that, the optimizations that allow us to simulate CAs at any kind of reasonable speed ... all stop wo…
The "superstep" that we practically impose upon simulations of entropy and emergence is out of accord with our modern understanding of non-regularly-quantizable spacetime. The debuggable Von Neumann instruction pipeline precludes "in-RAM computing" which conceivably does converge if consensus-level error correction is necessary.
Building arbitrary Life patterns in 15 gliders
61–70 of 114 posts
Re: Building arbitrary Life patterns in 15 gliders
#62Earlier quoted context omitted.
There’s no “larger glider”. The name “glider” refers to a single specific pattern of five cells. https://en.wikipedia.org/wiki/Glider_(Conway%27s_Life)
True. I was thinking about spaceships and other oscillating movers.
Gliders are generally considered to be the "lowest common denominator", though, so adding complexity by allowing more types of spaceships isn't usually seen as an improvement.
... It also becomes possible to cheat: I suspect we could put together something like an "RCT8" if we allowed Corderships as well as gliders in the list of allowed moving objects that we start with. (2-engine Corderships' "engines" are switch engines, and we have to build four switch engines to get the RCT reaction started. Could probably just shoot down the extra switch engine with one glider, and go from there.)
Re: Building arbitrary Life patterns in 15 gliders
#63Earlier quoted context omitted.
Gardens of Eden can be arbitrary patterns, whereas only the 21-cell still lifes are known to be constructible.
Ok, but what do you mean by a "still life" of 21 cells? Is that a rectangle in a larger field or is it an arbitrary set of cells?
https://catagolue.appspot.com/census/b3s23/synthesis-costs/x...
Re: Building arbitrary Life patterns in 15 gliders
#64Earlier quoted context omitted.
How does it "touch on relativity of space and time"?
I think that was just saying "more space between initial gliders implies a longer time needed to complete construction". There's no Einsteinian relativity to be found here. (A Doppler effect does show up in Conway's Life sometimes, but that's about as far as we get with analogies to the physical universe...!)
Quantum discord: https://en.wikipedia.org/wiki/Quantum_discord :
> In quantum information theory, quantum discord is a measure of nonclassical correlations between two subsystems of a quantum system. It includes correlations that are due to quantum physical effects but do not necessarily involve quantum entanglement.
From "Convolution Is Fancy Multiplication" https://news.ycombinator.com/item?id=25194658 :
> FWIW, (bounded) Conway's Game of Life can be efficiently implemented as a convolution of the board state: https://gist.github.com/mikelane/89c580b7764f04cf73b32bf4e94...
Conway's Game is a 2D convolution; without complex phase or constructive superposition.
Convolution theorem: https://en.wikipedia.org/wiki/Convolution_theorem :
> In mathematics, the convolution theorem states that under suitable conditions the Fourier transform of a convolution of two functions (or signals) is the pointwise product of their Fourier transforms. More generally, convolution in one domain (e.g., time domain) equals point-wise multiplication in the other domain (e.g., frequency domain). Other versions of the convolution theorem are applicable to various Fourier-related transforms.
From Quantum Fourier transform: https://en.wikipedia.org/wiki/Quantum_Fourier_transform :
> The quantum Fourier transform can be performed efficiently on a quantum computer with a decomposition into the product of simpler unitary matrices. The discrete Fourier transform on 2^{n} amplitudes can be implemented as a quantum circuit consisting of only O(n^2) Hadamard gates and controlled phase shift gates, where n is the number of qubits.[2] This can be compared with the classical discrete Fourier transform, which takes O(n*(2^n)) gates (where n is the number of bits), which is exponentially more than O(n^2).
Re: Building arbitrary Life patterns in 15 gliders
#65Earlier quoted context omitted.
How much of advanced GoL is intuition and genius you were born with and how much is math/logic anyone can learn with enough time?
Definitely worth trying to learn! As with most topics, it starts out seeming hard to grasp, and then you start naming things and recognizing them. What looks like jargon to an outsider is just a compressed way of communicating. The people in the community are smart and tend to compress their ideas really far which makes the jargon even more extreme. Advanced gol is just getting past that first hurdle of understanding…
Even though in my life, I can't make the time for doing something on the grandiose scale required, I can live vicariously through reading about your sheer dedication and intellectual effort expended.
Re: Building arbitrary Life patterns in 15 gliders
#66Earlier quoted context omitted.
Ok, but what do you mean by a "still life" of 21 cells? Is that a rectangle in a larger field or is it an arbitrary set of cells?
A pattern with 21 live cells in any bounding box.
Re: Building arbitrary Life patterns in 15 gliders
#67Earlier quoted context omitted.
A pattern with 21 live cells in any bounding box.
(Not just any such pattern, though -- a still life also means that it doesn't change when you evolve it according to Life rules.)
Re: Building arbitrary Life patterns in 15 gliders
#68Earlier quoted context omitted.
This "conquering" is all just proof as to the fundamental nature of the Game of Life. It's not hard to imagine a working system of walking proteins and unzipping DNA structures in light of these findings. It really is beautiful.
Very interesting. A biological cell is a 3-D self-replicating pattern (or is it 2-D rather?). Does GoL give us some insight into the nature of biological cells?
Conway's Life design work is kind of like building robots out of masses of subcritical uranium. Everything's fine until two robots unexpectedly bump into each other... which means you have to start out with everything very carefully balanced, such that that never happens.
So I guess one fairly obvious insight is that real-world physics supports more reliable and less explosive low-level structures than Conway's Life does, and those low-level structures can then safely be used as the basis for new levels of organization -- atoms -> molecules -> DNA -> bacteria -> eukaryotic cells -> multicellular organisms -> colonies of organisms -> ecosystems.
It's not clear how those higher levels of organization would work in Conway's Life. If they're possible, then they seem to be far beyond our current ability to simulate them -- though there's some recent research vaguely along these lines, about self-replicators that might be able to exert some control over the space around them:
Re: Building arbitrary Life patterns in 15 gliders
#69Re: Building arbitrary Life patterns in 15 gliders
#70Do we have any idea / intuition about what proportion of patterns are build-able? If not on an infinite grid, then some subset (i.e. 100% of 1x1 patterns are build-able, 80% of 3x3 patterns, 60% of 5x5 patterns, etc.)
There are "garden of eden" patterns which can only exist as an initial configuration: there is no pattern which evolves into a garden of eden, hence there can be no constructor capable of building them https://en.wikipedia.org/wiki/Garden_of_Eden_(cellular_autom... If we limit ourselves to glider interactions, the article links to the following patterns which cannot be constructed (including garden of eden patterns):…
If the GoL wizards can construct an expanding and initially configurable 'GoL in GoL' grid [1], they could configure the 'garden of eden' as the initial configuration for their 'GoL in GoL' simulation.
It's not the same thing, of course, but it would allow you to run Garden of Eden patterns still starting with just your initial 15 gliders.
To construct a garden of eden pattern, you must first construct the universe :)
[1] similar to https://www.youtube.com/watch?v=xP5-iIeKXE8