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My project is now an easter egg in Microsoft Flight Simulator

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Re: My project is now an easter egg in Microsoft Flight Simulator

#63
post #58

Earlier quoted context omitted.

'Typed' as in 'typed on a keyboard'?

More likely this kind of “typed”: https://en.m.wikipedia.org/wiki/Strong_and_weak_typing Where “typed” here likely implies “strongly typed”.

Exactly, I mean more "strongly typed". The opposite is JavaScript, which is weakly typed. When speed matters and every bit is important, it is a bad idea to write an emulator in a weakly typed language.

I have corrected the text.

Re: My project is now an easter egg in Microsoft Flight Simulator

#64
post #38

Earlier quoted context omitted.

I don't really know the scope of easter eggs, is the whole team supposed to know about them or just the few programmers that introduced them? Maybe they didn't want to spoil the surprise (?) In any case, congratulations to op for having their project reach the original franchise. It's a sign of a job well done!

I work at Microsoft and unfortunately there is a “no Easter eggs” policy but sometimes they sneak by ;)

I am grateful to the developer for doing this. This is a kind of hidden communication between fans I enjoy.

Re: My project is now an easter egg in Microsoft Flight Simulator

#65
post #19

Strange that Microsoft used OP's project in their game, but didn't bother to let him know.

Microsoft is not the developer here, it has been outsourced to a game studio : https://www.asobostudio.com/games/microsoft-flight-simulator But the remark still stand, and I hope OP has been correctly credited for it.

Thanks, I have mentioned this fact at the bottom.

Re: My project is now an easter egg in Microsoft Flight Simulator

#66
post #25

Earlier quoted context omitted.

1982? Was that version already 3D? That's earlier than I thought.

It was. The popular text adventure format at the time just doesn't work well in a flight simulator for some reason.

The only flight sim I remember from those days was Sopwith, a 2D side-view game where you fly a Sopwith Camel through all sorts of crazy loops.

First 3D game I saw was Elite's wireframe spaceflight.

Re: My project is now an easter egg in Microsoft Flight Simulator

#67
post #45

Earlier quoted context omitted.

I agree - even if they're legally allowed to just take his work, it would've been nice to let OP know.

No credit is owed, no thanks are due. This is an unavoidable effect of usuing the MIT license over something like GPL. Andrew Tanenbaum on choosing MIT for the MINIX project, which was used by Intel + the IC as a base for the Intel Management Engine (emphasis mine): "The only thing that would have been nice is that after the project had been finished and the chip deployed, that someone from Intel would have told me,…

Tanenbaum, to me, always seems to have a massive chip on his shoulder

Re: My project is now an easter egg in Microsoft Flight Simulator

#69
post #26
post #17

Why can’t I view GitHub on mobile without having to sign in to the app. I don’t want to sign in to the app; I don’t remember my password; I can’t be bothered to authenticate. Bad UX.

I don't have an app (why would I want an app? I can't imagine pushing changes from my phone), it let me on just fine.

I did my share of PR reviews from a phone using FastHub-Libre [1] :-) No code changes, although I've fixed a typo in README once I think.

[1]: https://f-droid.org/packages/com.fastaccess.github.libre/

Re: My project is now an easter egg in Microsoft Flight Simulator

#70
post #26

Earlier quoted context omitted.

I don't have an app (why would I want an app? I can't imagine pushing changes from my phone), it let me on just fine.

I did my share of PR reviews from a phone using FastHub-Libre [1] :-) No code changes, although I've fixed a typo in README once I think. [1]: https://f-droid.org/packages/com.fastaccess.github.libre/

I've edited code on mobile plenty of times just using the mobile GitHub webpage. Usually just small tweaks and typo fixes though.

I don't see why you would need an app though.

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