CD Projekt is remaking the first Witcher game in Unreal Engine 5
61–70 of 228 posts
Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5
#62I think we’re at the point where it’s virtually impossible to make a modern looking game from scratch. We’re already there with browsers.
Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5
#63I already played it, so I'm unexcited. Remakes these days generally seem like lazier ways to try to make money compared to making new art from scratch. I thought Cyberpunk was abysmal (though i loved the witcher games) so I wouldn't expect much from them anymore in any case.
Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5
#64Has CDPR run out of ideas, but still had a bag of promises to make? They promised CP77 extensions and multiplayer, The Witcher 3 in 4k, now remaking Witcher 1? I'm kindof disappointed with this news and not hearing updates about previous "updates".
also this is just follow-up to a previous announcement where they announced 5 projects in various stages of development on top of info about the CP2077 expansion: https://ftw.usatoday.com/2022/10/cd-projekt-red-witcher-cybe...
Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5
#65Earlier quoted context omitted.
I played the Witcher 1 when it came out and thought it was a brilliant game. I haven't tried going back to it ever. It felt quite polished to me then. I'm curious what people feel isn't approachable for today's audiences. Is is merely that we are used to different visuals now? What are these engine issues in Witcher 1 you speak of? As a player I did not notice them back in the day.
Its not the polish that was bad. I've played many 3d action-RPG games. Zelda, Monster Hunter, Dynasty Warriors, etc. etc. Witcher1's combat is by far the worst of the series. Just... laggy, non-responsive controls. But in a bad way (ex: Monster Hunter is also laggy/non-responsive, but in a way that's "obvious" that the slowdown is purposeful and tactical. You need to be very careful about when you attack or not attac…
Once you 'get' this, everything makes way more sense, the game flows, and it becomes really quite fun. I played it when it first came out. I didn't get it, and quit before beating the first chapter. I later replayed it, got it, and ended up playing through it multiple times on max difficulty.
Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5
#66Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5
#67> Now we know that it's a ground-up remake of the game that introduced Geralt of Rivia to Witcher fans outside of Poland. I was always of the impression that it was Witcher III that achieved this. I'm Polish so I genuinely don't know. Were the previous two installments popular outside of Poland?
According to this site (can't vouch for how accurate their numbers are) The Witcher III sold ~12 million copies on Steam, The Witcher II sold ~6 million, and the original sold ~3 million. That's not counting sales on GOG and other stores, consoles, etc. And I personally got copies of the first and second game around the time the second game released. https://vginsights.com/game/292030
Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5
#68I don't know why, this makes me a bit sad. You can sort of feel a game engine when you're playing a game. The GTA trilogy lost a lot when they did their remastering project with a different engine. Although I'm sure it can be done well. StarCraft remastered was done really well, but I believe they built on top of their existing engine.
Witcher 1's main quest is the most interesting of the 3 games, I hope they do not commit the mistake of adding a minimap to casualize the remake, paying attention to the dialogues, environmental details and exploring the maps is very much what made the game interesting to me. It's one of these games where you can get stuck if you are not paying attention to the story, or miss certain timed events, which increases its replay value. It's much more interesting that just spamming witcher senses all the time to complete quests.
To those who didn't play the game, this is very much a "detective" story and most quests are shrouded in mystery, it can works ONLY if the player has to pay attention to the dialogues, lore and story. It will not work if the player is spoon-fed every little detail about who is whom, what potion to use or the devs resorts to bringing back the "witcher senses".
Just like Witcher 2, one can "side" with either of 2 camps, unlike Witcher 2, one can decide not to side with anybody, although choosing the latter option might not lead to the most positive outcome...
Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5
#69Earlier quoted context omitted.
I played the Witcher 1 when it came out and thought it was a brilliant game. I haven't tried going back to it ever. It felt quite polished to me then. I'm curious what people feel isn't approachable for today's audiences. Is is merely that we are used to different visuals now? What are these engine issues in Witcher 1 you speak of? As a player I did not notice them back in the day.
Not the person you're replying to, but the original Witcher felt fine to me too, but I'm a lifelong PC gamer and the interface/controls reminded me of older PC-only CRPGs like Summoner or even Neverwinter Nights. I love those games, but in terms of their control schemes they do feel clunky compared to the more visceral controller-optimized and streamlined Action RPG controls of The Witcher 2 and 3. In other words, th…
Re: CD Projekt is remaking the first Witcher game in Unreal Engine 5
#70Has CDPR run out of ideas, but still had a bag of promises to make? They promised CP77 extensions and multiplayer, The Witcher 3 in 4k, now remaking Witcher 1? I'm kindof disappointed with this news and not hearing updates about previous "updates".
I could say a bunch of soft science things like, go with a sure thing in an uncertain market, blah blah. I think it's simply easier