Live data from Hacker News

Do you remember Ultima Online?

en.karelkremel.com

61–70 of 88 posts

Re: Do you remember Ultima Online?

#61
post #22

So many UO articles popping up on HN over the last few weeks, everyone must be feeling nostalgic.

And every single one talks about UO like it's dead when it's not. The original still exists and there are tons of excellent free servers now too. In addition to the ones mentioned by others elsewhere in the thread one of the best and most popular ones is UOForever.

Servers still exist, but the original UO experience is well and truly dead. You can never go back again, as they say.

Re: Do you remember Ultima Online?

#62
I knew a guy who had leveled poisoning to max level and would walk around poisoning fishcakes and leaving them innocently around town for people to pick up and eat no suspecting anything wrong. They would then die and he would loot their bodies. Worked surprisingly well.

Re: Do you remember Ultima Online?

#63
post #31

I have many fond memories of UO. Building your first house was a big achievement in the early days, as money took real time and effort to accumulate; much later, the challenge was finding an empty plot rather than affording a house. Walking through players used something like stamina iirc, so you couldn't just wade through a dense crowd without some forced pauses. And once player population swelled, the bank could be…

Stealing someone's black pearl was amazing, because not only did it keep them from recalling, it kept them from casting Corp Por all over your ass.

Re: Do you remember Ultima Online?

#64
post #40

Be extremely careful with UO nostalgia. The author hit the nail on the head perfectly describing "UO golden age" players yearning to fill the void. I will offer 2 major hazards: 1) what made UO special back then was not the ultra-harsh pvp death mechanics, as mortal online has shown. It was the players that were interacting with the harsh mechanics. We were all MMO-naive, and our mentality affected how we interacted…

I would argue minmaxing was a thing from day one in uo, the thing that made it magical was that all types of players were forced to play together because it was pretty much the only game in town. Players who wanted pvp, pve, rp, craft grinding, exploring, hoarding, trading, mentoring, scamming, etc all lived in the same vibrant world. MMOs now are hyper specialized for individual tastes, and are all the more bland for it.

Re: Do you remember Ultima Online?

#65
post #51

UO is a big inspiration for the MMORPG I am working myself on called Advinsula: https://advinsula.com/

Let's give it a shot! edit: Is there anything after character creation? It asks me to try out a card game, and SEO tools.

:)

It is a work in progress. I try to make some progress on each day. I don't know now when I will open the beta. Sorry if it was not enough clear, it is written under the logo.

Re: Do you remember Ultima Online?

#66
post #40

Be extremely careful with UO nostalgia. The author hit the nail on the head perfectly describing "UO golden age" players yearning to fill the void. I will offer 2 major hazards: 1) what made UO special back then was not the ultra-harsh pvp death mechanics, as mortal online has shown. It was the players that were interacting with the harsh mechanics. We were all MMO-naive, and our mentality affected how we interacted…

> You can never again get an un-jaded MMO population. Players have since been transformed into minmax ultragreedy automatons. No game can simulate the old players.

World of Warcraft Classic is an excellent illustration of this. Players trained by playing on retail or private servers for years and an unlimited supply of information, strategies and minmaxing guides have radically changed the experience.

For most guilds, the first contact with Molten Core was a difficult one, brutal even, despite having decent gear. Classic guilds can clear the raid with subpar stuff and even underleveled players at speeds we couldn't reach at the time.

So yeah, something died along the way of people discovering, playing and mastering MMOs and that's not coming back.

Re: Do you remember Ultima Online?

#67
post #40

Be extremely careful with UO nostalgia. The author hit the nail on the head perfectly describing "UO golden age" players yearning to fill the void. I will offer 2 major hazards: 1) what made UO special back then was not the ultra-harsh pvp death mechanics, as mortal online has shown. It was the players that were interacting with the harsh mechanics. We were all MMO-naive, and our mentality affected how we interacted…

The irony about this is, that Richard Garriott was barely involved in the creation of UO.

He was busy creating a new single-player Ultima title, while a separate team, lead by Raph Koster created UO.

Re: Do you remember Ultima Online?

#68
post #66
post #40

Be extremely careful with UO nostalgia. The author hit the nail on the head perfectly describing "UO golden age" players yearning to fill the void. I will offer 2 major hazards: 1) what made UO special back then was not the ultra-harsh pvp death mechanics, as mortal online has shown. It was the players that were interacting with the harsh mechanics. We were all MMO-naive, and our mentality affected how we interacted…

> You can never again get an un-jaded MMO population. Players have since been transformed into minmax ultragreedy automatons. No game can simulate the old players. World of Warcraft Classic is an excellent illustration of this. Players trained by playing on retail or private servers for years and an unlimited supply of information, strategies and minmaxing guides have radically changed the experience. For most guilds…

> For most guilds, the first contact with Molten Core was a difficult one, brutal even, despite having decent gear. Classic guilds can clear the raid with subpar stuff and even underleveled players at speeds we couldn't reach at the time.

This was only true at the very beginning of the original launch.

My guild played on the last set of servers released just before Naxxramas was released and on the very first raid timer with a shorthanded raid full cleared MC and cleared all of BWL except for the last boss. Even by that point (essentially the end of Vanilla World of Warcraft) the strategies for every encounter was known. Our guild's only stumbling blocks were the actually difficult mechanics that required coordination (Twin Emperors) and gear-check fights.

It's a hard thing to do though, designing a game encounter that doesn't have one optimal strategy.

Re: Do you remember Ultima Online?

#69
post #66
post #40

Be extremely careful with UO nostalgia. The author hit the nail on the head perfectly describing "UO golden age" players yearning to fill the void. I will offer 2 major hazards: 1) what made UO special back then was not the ultra-harsh pvp death mechanics, as mortal online has shown. It was the players that were interacting with the harsh mechanics. We were all MMO-naive, and our mentality affected how we interacted…

> You can never again get an un-jaded MMO population. Players have since been transformed into minmax ultragreedy automatons. No game can simulate the old players. World of Warcraft Classic is an excellent illustration of this. Players trained by playing on retail or private servers for years and an unlimited supply of information, strategies and minmaxing guides have radically changed the experience. For most guilds…

This is so poetic I feel like it can apply on a lot of things aside of games... everything is optimisation and min/maxing these days. And along the way we lost our soul doing it for the wrong reasons...

Re: Do you remember Ultima Online?

#70
post #51

Earlier quoted context omitted.

Let's give it a shot! edit: Is there anything after character creation? It asks me to try out a card game, and SEO tools.

:) It is a work in progress. I try to make some progress on each day. I don't know now when I will open the beta. Sorry if it was not enough clear, it is written under the logo.

Nothing wrong with a WIP, I do OFPD also. I believe in you, keep your head up. You have my email now, lemme know when we can meet on the beach. I'm a strapping warrior seeking an intelligent psychic :D
Post reply on HN