So many UO articles popping up on HN over the last few weeks, everyone must be feeling nostalgic.
And every single one talks about UO like it's dead when it's not. The original still exists and there are tons of excellent free servers now too. In addition to the ones mentioned by others elsewhere in the thread one of the best and most popular ones is UOForever.
Do you remember Ultima Online?
61–70 of 88 posts
Re: Do you remember Ultima Online?
#62Re: Do you remember Ultima Online?
#63I have many fond memories of UO. Building your first house was a big achievement in the early days, as money took real time and effort to accumulate; much later, the challenge was finding an empty plot rather than affording a house. Walking through players used something like stamina iirc, so you couldn't just wade through a dense crowd without some forced pauses. And once player population swelled, the bank could be…
Re: Do you remember Ultima Online?
#64Be extremely careful with UO nostalgia. The author hit the nail on the head perfectly describing "UO golden age" players yearning to fill the void. I will offer 2 major hazards: 1) what made UO special back then was not the ultra-harsh pvp death mechanics, as mortal online has shown. It was the players that were interacting with the harsh mechanics. We were all MMO-naive, and our mentality affected how we interacted…
Re: Do you remember Ultima Online?
#65UO is a big inspiration for the MMORPG I am working myself on called Advinsula: https://advinsula.com/
Let's give it a shot! edit: Is there anything after character creation? It asks me to try out a card game, and SEO tools.
It is a work in progress. I try to make some progress on each day. I don't know now when I will open the beta. Sorry if it was not enough clear, it is written under the logo.
Re: Do you remember Ultima Online?
#66Be extremely careful with UO nostalgia. The author hit the nail on the head perfectly describing "UO golden age" players yearning to fill the void. I will offer 2 major hazards: 1) what made UO special back then was not the ultra-harsh pvp death mechanics, as mortal online has shown. It was the players that were interacting with the harsh mechanics. We were all MMO-naive, and our mentality affected how we interacted…
World of Warcraft Classic is an excellent illustration of this. Players trained by playing on retail or private servers for years and an unlimited supply of information, strategies and minmaxing guides have radically changed the experience.
For most guilds, the first contact with Molten Core was a difficult one, brutal even, despite having decent gear. Classic guilds can clear the raid with subpar stuff and even underleveled players at speeds we couldn't reach at the time.
So yeah, something died along the way of people discovering, playing and mastering MMOs and that's not coming back.
Re: Do you remember Ultima Online?
#67Be extremely careful with UO nostalgia. The author hit the nail on the head perfectly describing "UO golden age" players yearning to fill the void. I will offer 2 major hazards: 1) what made UO special back then was not the ultra-harsh pvp death mechanics, as mortal online has shown. It was the players that were interacting with the harsh mechanics. We were all MMO-naive, and our mentality affected how we interacted…
He was busy creating a new single-player Ultima title, while a separate team, lead by Raph Koster created UO.
Re: Do you remember Ultima Online?
#68Be extremely careful with UO nostalgia. The author hit the nail on the head perfectly describing "UO golden age" players yearning to fill the void. I will offer 2 major hazards: 1) what made UO special back then was not the ultra-harsh pvp death mechanics, as mortal online has shown. It was the players that were interacting with the harsh mechanics. We were all MMO-naive, and our mentality affected how we interacted…
> You can never again get an un-jaded MMO population. Players have since been transformed into minmax ultragreedy automatons. No game can simulate the old players. World of Warcraft Classic is an excellent illustration of this. Players trained by playing on retail or private servers for years and an unlimited supply of information, strategies and minmaxing guides have radically changed the experience. For most guilds…
This was only true at the very beginning of the original launch.
My guild played on the last set of servers released just before Naxxramas was released and on the very first raid timer with a shorthanded raid full cleared MC and cleared all of BWL except for the last boss. Even by that point (essentially the end of Vanilla World of Warcraft) the strategies for every encounter was known. Our guild's only stumbling blocks were the actually difficult mechanics that required coordination (Twin Emperors) and gear-check fights.
It's a hard thing to do though, designing a game encounter that doesn't have one optimal strategy.
Re: Do you remember Ultima Online?
#69Be extremely careful with UO nostalgia. The author hit the nail on the head perfectly describing "UO golden age" players yearning to fill the void. I will offer 2 major hazards: 1) what made UO special back then was not the ultra-harsh pvp death mechanics, as mortal online has shown. It was the players that were interacting with the harsh mechanics. We were all MMO-naive, and our mentality affected how we interacted…
> You can never again get an un-jaded MMO population. Players have since been transformed into minmax ultragreedy automatons. No game can simulate the old players. World of Warcraft Classic is an excellent illustration of this. Players trained by playing on retail or private servers for years and an unlimited supply of information, strategies and minmaxing guides have radically changed the experience. For most guilds…
Re: Do you remember Ultima Online?
#70Earlier quoted context omitted.
Let's give it a shot! edit: Is there anything after character creation? It asks me to try out a card game, and SEO tools.
:) It is a work in progress. I try to make some progress on each day. I don't know now when I will open the beta. Sorry if it was not enough clear, it is written under the logo.