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X-Plane 12 Early Access

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61–70 of 94 posts

Re: X-Plane 12 Early Access

#61
Does anyone know if they've fixed the AI and ATC?

I distinctly remember in previous versions watching the AI aircraft bounce off the ground repeatedly in an attempt to reach an incorrect flight level given to them by the ATC. That kind of ruined the illusion for me.

It's a great sim, overall, I think it has a different set of priorities from MSFS, which is totally fine. I only wish I could have the best of both worlds.

Re: X-Plane 12 Early Access

#62

Random question but do you people who play flight simulators but never flown a real plane think that if you were on a commercial passenger jet and the pilots became incapacitated that you would be able to take over the controls and land the plane safely?

I have flown a Cessna in real life but never a jet. In sim, I usually fly Airbus, usually at night or in clouds, relying mainly on the instrumentation and charts.

For your scenario, I think if it was an Airbus, the conditions weren't too extreme and there were no failures, I'd have a pretty good shot at a successful landing. If it was a Boeing, I wouldn't know where to start.

I don't think flying is that hard at a basic level. Arguably it's easier than driving once you've got your head around the millions of buttons and switches. The challenge is what you do when things go wrong, and adequately planning for that situation.

Re: X-Plane 12 Early Access

#63

Earlier quoted context omitted.

It kinda depends on what kind of aircraft you want to fly. Thrustmaster t16000m is more geared towards military aircrafts. If you want to fly Airbus, TCA Officer Pack Airbus Edition (which under the hood is the t16000m) is very good and works well with FS2020's Airbus A320 (even better with the free FlyByWire A320 mod) If you want to fly general aviation aircrafts, the Logitech Yoke is pretty good. The Honeycomb Avia…

How is the feel of the Honeycomb yoke? The pitch axis on the Logitech is so sketchy especially in the flare. I’m most flight regimes you can trim away the mechanical imperfections, but in the final bit before touchdown it’s a nuisance.

It’s great

Re: X-Plane 12 Early Access

#64

I've never used X-Plane or Microsoft Flight Simulator. Can anyone recommend a good $200 (or less) joystick?

If you want both a stick and throttle for under $200, you'll likely want the Thrustmaster T.16000M FCS (~$150). If you're willing to add another ~$150 to the budget, I highly recommend the VKB Gladiator NXT EVO with the SCG Premium grip (~$210 with US shipping) and picking up the Thrustmaster TWCS throttle alone (~$130). Either way, the Thrustmaster TWCS throttle does have some stiction and you might want to clean it…

> Either way, the Thrustmaster TWCS throttle does have some stiction and you might want to clean it up.

It really does, I opened mine up and cleaned off all the factory grease, replacing it with a bog standard lithium grease (sparingly!) and the difference is night and day.

Some people swear by the fancy silicon grease and I see a lot of good things but I'm fine with regular old lithium.

Re: X-Plane 12 Early Access

#65

Does anyone know if they've fixed the AI and ATC? I distinctly remember in previous versions watching the AI aircraft bounce off the ground repeatedly in an attempt to reach an incorrect flight level given to them by the ATC. That kind of ruined the illusion for me. It's a great sim, overall, I think it has a different set of priorities from MSFS, which is totally fine. I only wish I could have the best of both world…

The ATC AI is still pretty awful I'm afraid. I would look into VATSIM if you like realism.

Re: X-Plane 12 Early Access

#66

Random question but do you people who play flight simulators but never flown a real plane think that if you were on a commercial passenger jet and the pilots became incapacitated that you would be able to take over the controls and land the plane safely?

Having played lots and lots of flight simulators using Yolks, Pedals, and physical buttons, etc, I think with guidance from ATC, I would be more likely to land a plane safely compared to the general public. How much more is up to debate...

Re: X-Plane 12 Early Access

#67

Earlier quoted context omitted.

The experience in VR is much much better in X-Plane. Sadly it doesn't have the amazingly realistic cities and world textures of MSFS but the controls work so much better. Especially X-Plane's "ergonomic yoke" which uses the tilt sensor in the controller instead of having to hold up your hand in thin air. MSFS is far behind this. And why call out VR specifically? Well, VR is in my opinion absolutely groundbreaking in…

I used to spend a lot of time in flight simulators and am very interested in VR. What headsets have you used? Just a Quest 2? Or one of the high end ones?

The samsung odyssey"+" is the best flight sim headset imo; they use some sort of screen to reduce the pixel/screen door effect and it works wonders in making stuff look realistic.

Re: X-Plane 12 Early Access

#68

Does anyone know if they've fixed the AI and ATC? I distinctly remember in previous versions watching the AI aircraft bounce off the ground repeatedly in an attempt to reach an incorrect flight level given to them by the ATC. That kind of ruined the illusion for me. It's a great sim, overall, I think it has a different set of priorities from MSFS, which is totally fine. I only wish I could have the best of both world…

The ATC AI is still pretty awful I'm afraid. I would look into VATSIM if you like realism.

PilotEdge is IMHO better option than Vatsim, although it is paid for.

Re: X-Plane 12 Early Access

#69

Earlier quoted context omitted.

That’s not entirely true. They gameafy some aspects for sure, but that’s just about accessibility. You can run it like a full sim and there are great videos of real Boeing pilots talking about it. Even the old flight sim was so advanced MSFT had contracts with the French military for their mapping tech from the game specifically. This is back in the day now.

Here's a great example of why the flight model is... lacking: https://www.youtube.com/watch?v=6GX9lTvKuqU It's perfectly fine for most things, but _really_ bad with things that could actually kill you. Meanwhile, in X-Plane land: https://developer.x-plane.com/2022/02/x-plane-12-flight-mode...

"The flight model" is kind of inaccurate when it comes to MSFS. They've always used a system that allows the aircraft developer significant authority to make their aircraft as simulated or gamified as they want.

IE, a pmdg boeing will be hugely better simulated than the built in boeing.

Re: X-Plane 12 Early Access

#70

I've never used X-Plane or Microsoft Flight Simulator. Can anyone recommend a good $200 (or less) joystick?

Whatever you get, make sure it has a twist axis. You can control the plane's rudder with it. Most do - even the basic Logitech Extreme 3D Pro is fine - but some don't.
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