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From throwaway side project to Switch in 2 years: my indie gamedev story

kellsgame.com

61–62 of 62 posts

Re: From throwaway side project to Switch in 2 years: my indie gamedev story

#61
post #24

Loved the Kell puns!

Thanks :-) Some of the best fun I had was just coming up with funny level names. It became a bit of a challenge for family and friends to come up with better puns!

Some highlights (none of them mine!) include "Kellraiser", "Jingle Kells", "Skellington", "Two kellholes are better than one", "For whom the Kells toll" and last but not least, "Kell Block H"!

Re: From throwaway side project to Switch in 2 years: my indie gamedev story

#62
post #41
post #25

Earlier quoted context omitted.

The best choice is the one that you, personally, will complete and build a full game in. Presumably OP knew how to use gamemaker studio, and could either choose between: 1) Starting to build the game straight away in Game Maker Studio and 2) Learning C# / Unity and then starting to build your own engine and plug together tile editors and things which will then let you build the game. In the case above, Option 1 will…

Agreed, one thing I always reply when people ask about what language, middleware to use, I always give the non-answer of using whatever people are confortable with. Minecraft would probably never have happened, if Notch started by asking in the forums if he should use Java or not. Likewise many 8 and 16 bit titles started as BASIC, C, Pascal prototypes before being rewritten into Assembly, after their concept was pro…

When this question gets asked on forums I ussually see the answer "use what you are familiar with". So probably yes it would still be made.
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