Earlier quoted context omitted.
I make comics. I grew up reading stuff that used the space of a magazine spread in all kinds of clever ways, I fell in love with the way I can play with layout across a page. I made an entire graphic novel with multiple storylines running in parallel across every page. A phone can show one or two panels at a time, at best. There’s a lot of stuff you just can’t do. It’s a tiny, limited canvas, even before it gets shit…
Scott McCloud of Zot fame was an early adopter of the web, I attended a talk from him where he was talking about how frustrated he was that the 3 panel format had persisted to the web, when there were so many ways to use space creatively. He later adapted that talk for his "understanding comics" Ted talk. Worth a watch if you love the medium
Cramming 'Papers, Please' onto Phones
61–70 of 187 posts
Re: Cramming 'Papers, Please' onto Phones
#62Just something I’ve noticed about the indie games world. Seems like an inspiring, genuine space.
Re: Cramming 'Papers, Please' onto Phones
#63I wonder if there's a solution to this.
Re: Cramming 'Papers, Please' onto Phones
#64Another of my favorite games on the iPad is Darkest Dungeon. While perfectly legible and playable on the touch screen, the ignored opportunities for touch improvement (entire inches of “letterboxed” screen space, buttons sized for mouse but too small for pinkies, drag-to-scroll lists) are so disappointing.
Re: Cramming 'Papers, Please' onto Phones
#65Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.
I'm noticing a lot of the younger crowd don't seem as glued to the phone as their parents. Materialists will always be materialists, but as an adherent to Ordnung, I don't own/need a phone, so it sticks out and it's obvious to me that the normal garden variety youth these days are not as absorbed as the first generation to this little thing known to 'create fire' because it is now commonplace. A computer in your pock…
Re: Cramming 'Papers, Please' onto Phones
#66Earlier quoted context omitted.
I’ve only ever heard of it in one context. About seven years ago TiVo announced that they were going to start using it to program their devices when they made the new (terrible) interface. I don’t think I’ve heard about it since then.
Haxe is very much a games language, it started out (IIRC) as an ActionScript compiler by a game studio (Motion Twin, now most famous for Dead Cells) who was sick of trying to program in the shitty bare-minimum editor built into Flash, and evolved into its own language that compiled to the Flash plug-in’s VM. Motion Twin released it and its support tools as open source, and a lot of other Flash game devs picked it up.
Thanks for the context.
Re: Cramming 'Papers, Please' onto Phones
#67I actually didn't know it was on mobile, so I searched for "Papers Please" on the Google Play store. Only complete garbage came up, and I had to actually go to the website to find a link to the game (which only has 5k downloads!) I wonder if there's a solution to this.
Maybe that's something that can be configured?
Re: Cramming 'Papers, Please' onto Phones
#68What a witty fellow.
Re: Cramming 'Papers, Please' onto Phones
#69Re: Cramming 'Papers, Please' onto Phones
#70Earlier quoted context omitted.
All is hyperbole, since the ergonomics on a laptop are terrible, and there will always be a segment for which that's a showstopper, but it's already true for certain segments of the population. Especially among the less privileged where there may not even be a desktop computer available or only at school/library, mobile phones are increasingly where work is done. Writing essays and emails, and filling out important f…
I was stunned when I went to a writing circle and saw college students using their phones.