Earlier quoted context omitted.
Then why doesn't somebody clue in Adobe, Ableton, Epic Games, Pixar, Valve, Google etc and get them to abandon their wicked C++-loving ways? If what you say is true in general then you could save a lot of the brightest engineers in the world a lot of headache.
The reason why games are written in C++ is because the gaming industry was sold on the idea in the mid 90's and now all the tools are written in it. For low level systems work, C++ can be considerably more difficult than C to organize and port large programs. It isn't "C++ is always worse than C" it is "C is often better than C++ for a given task, depending on task"
Also, win32 is a C++ project. There are significant advantages to writing in the same language as the underlying platform.