Earlier quoted context omitted.
The scope of what's considered a "table top RPG" these days is pretty large. A large number of them are more focussed on the creativity and drama aspects, rather than the tactical combat. I'm not surprised that a lot of them are able to be solo'd versus played collaboratively. Hell, there are games like Microscope that would be incredibly fun playing solo.
Right, choose your own and MUDs and such are environments created for you with pre-determined options. I play those, sure, but the pull of tabletop games for me is the creative aspect. Creating a character (in the senses of 'fictional character' as much as a stats sheet) as a player, or a world and (npc) characters to inhabit it, as a GM. These more freeform approaches to solo play open up a lot of scope for individu…
That's valid, I guess I never really thought of them that way.