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I Spent Hundreds of Hours Working in VR

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61–70 of 314 posts

Re: I Spent Hundreds of Hours Working in VR

#61
post #33

This sounds awful. I already feel disconnected from the world around me, my community, nature, fresh air. Why would anyone want this for themselves? To be productive? If this is the next step in productivity, we need to start looking at how to be less productive.

Actually there is a forest scene with sounds of fresh air. Now you can be more productive and more connected to nature at the same time.

I can’t even tell who is joking in this thread anymore.

Re: I Spent Hundreds of Hours Working in VR

#62
post #58
post #57

Earlier quoted context omitted.

It is somewhat functional if I don’t change the settings more than once. The problem is there is no reason to charge a monthly subscription for me to have virtual monitors in VR. And co-working in VR with strangers is creepy as fuck so the other premium product has no pull.

I found it pretty funny to sit outside with five virtual monitors and my macbook but I'm aware I looked like a twit. I haven't seen the co-working bit yet!

I really want it to be good enough and socially acceptable. It does feel like going somewhere else. But I have checked back on five versions now and each time it loses my config or drops or rearranges monitors.

I got sold by that blog post some months back but it’s still just a novelty — that dude’s tolerance for suffering to put in 40-50 hours is unreal (or sponsored).

Re: I Spent Hundreds of Hours Working in VR

#63
post #53

This article is bullshit. It's strange that the article faked the header image using Google's Daydream View but shows the user using hand tracking. The article doesn't go into any technical specifics about the headset or setup. If you're really interested in coding in VR, I suggest looking at https://www.reddit.com/r/hmdprogramming . I've experimented with programming in VR using Vive + Virtual Desktop, GearVR, Daydr…

I had problems trying to read text with a Valve Index have to look at it just right to not have blurry edges. That's 1600 resolution, newer headsets are in the 2500+ range.

But it was neat using my desktop through VR although I did it briefly. I could not see myself working in it. It took me a while to get used to motion (not get sick) but that's not as problematic when you're looking at fixed screens/sometimes moving your head.

Edit: will add I work on a 34" curved monitor so space isn't a concern for me

Re: I Spent Hundreds of Hours Working in VR

#64

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

Yes, I worked with a Quest 2 and Virtual Desktop for 1 month while my monitor was being repaired. I personally had no issue with the resolution. 1080p looks good to me and I worked with that or worse for 35 years anyway. The major issue was not being able to see the keyboard. I can touch type the alphabet only. Vague feelings of discomfort arose after a few hours. All in all it was effective but I was very happy to have my (1440p) monitor back.

Re: I Spent Hundreds of Hours Working in VR

#65
post #53

This article is bullshit. It's strange that the article faked the header image using Google's Daydream View but shows the user using hand tracking. The article doesn't go into any technical specifics about the headset or setup. If you're really interested in coding in VR, I suggest looking at https://www.reddit.com/r/hmdprogramming . I've experimented with programming in VR using Vive + Virtual Desktop, GearVR, Daydr…

I had problems trying to read text with a Valve Index have to look at it just right to not have blurry edges. That's 1600 resolution, newer headsets are in the 2500+ range. But it was neat using my desktop through VR although I did it briefly. I could not see myself working in it. It took me a while to get used to motion (not get sick) but that's not as problematic when you're looking at fixed screens/sometimes movin…

For the question around headset weight and potential postural issues arising from prolonged usage is interesting to me

Anyone used a headset for 8 hours a day for multiple days in a row?

Re: I Spent Hundreds of Hours Working in VR

#67
post #64

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

Yes, I worked with a Quest 2 and Virtual Desktop for 1 month while my monitor was being repaired. I personally had no issue with the resolution. 1080p looks good to me and I worked with that or worse for 35 years anyway. The major issue was not being able to see the keyboard. I can touch type the alphabet only. Vague feelings of discomfort arose after a few hours. All in all it was effective but I was very happy to h…

The keyboard passthrough works good enough, in Horizon Workspaces. It's completely usable for me. As far as I know, they haven't opened it up the ability to do passthrough to other developers yet, which is unfortunate since I much prefer Immersed. So, this is also my biggest problem with it, so much so, that I'm trying to transition to a CharaChorder keyboard, where the concept of looking at the keys doesn't really exist.

Re: I Spent Hundreds of Hours Working in VR

#68

Earlier quoted context omitted.

The article is pretty low effort except for the short optics physiology section there is not much detail. This reddit thread from a couple months ago [1] was more to the point although they contend 5k is where the text gets clear enough however in my experience the Quest2 works fine wirelessly in PCVR mode for getting things done in ImmersedVR or iSpatial. Input has been the main constraint, but using the Logitech K8…

They called three different experts and incorporated their answers. I don't remember any instance of, say, some blogger actually calling someone. The tactic seems to be completely unknown outside of traditional media. So, yeah, it's a style people here don't like. It doesn't quite get the bit-per-sentence ratio of, say, a phone book. But there's more effort in there than meets the (strained) eye.

I understand what you're saying, but I don't think traditional media is keeping up with the dozens (or maybe hundreds) of podcasts and YouTube channels that bring in hard experts.

The experts traditional media typically find are frequently kind of "soft" experts that are strong in charisma more than expertise. But that's just my informal take on it.

(And I know you said "blogger", but I think it's fair to include podcasters and YT in that category given that's more likely where you'd find a former blogger these days.)

Re: I Spent Hundreds of Hours Working in VR

#69

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

Many people got a very bad impression from Oculus DKs and the Vive. Vive basically was a half baked tech demo compared to the new hardware. Terrible lenses, very heavy and uncomfortable, possibly the worst controllers ever made. VR (Quest 2, Index) is actually good now, 5 years on from that - give it another shot.

Re: I Spent Hundreds of Hours Working in VR

#70
post #67
post #64

Earlier quoted context omitted.

Yes, I worked with a Quest 2 and Virtual Desktop for 1 month while my monitor was being repaired. I personally had no issue with the resolution. 1080p looks good to me and I worked with that or worse for 35 years anyway. The major issue was not being able to see the keyboard. I can touch type the alphabet only. Vague feelings of discomfort arose after a few hours. All in all it was effective but I was very happy to h…

The keyboard passthrough works good enough, in Horizon Workspaces. It's completely usable for me. As far as I know, they haven't opened it up the ability to do passthrough to other developers yet, which is unfortunate since I much prefer Immersed. So, this is also my biggest problem with it, so much so, that I'm trying to transition to a CharaChorder keyboard, where the concept of looking at the keys doesn't really e…

Passthrough is available for all apps for a while now

https://youtu.be/Qd6cTbm_HDE

But I don't think that includes keyboard passthrough only. So it would be trivial to make a fully passtrhough app but not one where only the keyboard is visible. Unless you make that static and ensure that the keyboard does not move

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