Breathtaking design. Minor suggestions... Tighten the headline: "Instantly change your mouse precision." On the Support page: 1) respell "Suppport" 2) add a space to "FinalTouchsupport" 3) shorten "Adobe CS1 [...]" to "Adobe CS3+" and 4) drop the ".php"
Show HN: Final Touch
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Re: Show HN: Final Touch
#62I think the price point is probably right - a lot of Apple products are expensive and I believe the Apple owner mindset makes these folks more willing to part with their cash for good things.
Re: Show HN: Final Touch
#63Re: Show HN: Final Touch
#64Re: Show HN: Final Touch
#65As for ideas, here are mine:
* If you want to generate traffic, there are some long tail terms that can get you traffic. Try writing some articles on keywords "best mouse for photoshop", "best photoshop mouse", "magic mouse photoshop" or "mouse for photoshop" (Have these terms in title, headline and link them from homepage with this anchor text). Promote your app on these specific articles.
* Contact Smashing Magazine and other design magazines and offer them 3 free licenses to award to their readers.
* Tweet prominent designers to try out your app
* Landing page tip: show a small video demonstrating how to use your app and what results can be gotten.
Good luck with your initiative. Very excited to see this experiment.
Re: Show HN: Final Touch
#66Re: Show HN: Final Touch
#67Re: Show HN: Final Touch
#6815.99 is too expensive, IMO, but I guess you can make that decision based on sales data. I would experiment with 4.99. Something else a lot of people don't realize is that mouse acceleration is turned on in OSX and it's 'impossible' to disable without an app like USB Overdrive. Mouse accel is terrible for gaming -- especially FPS. I would add this feature to your product and call it out.
15.99 is too expensive, IMO Out of interest, would you buy this right now if it was priced at $4.99?
I have Logitech software for my MX1000 to control everything else, it just doesn't have the ability to control mouse accel.
Re: Show HN: Final Touch
#6915.99 is too expensive, IMO, but I guess you can make that decision based on sales data. I would experiment with 4.99. Something else a lot of people don't realize is that mouse acceleration is turned on in OSX and it's 'impossible' to disable without an app like USB Overdrive. Mouse accel is terrible for gaming -- especially FPS. I would add this feature to your product and call it out.
As a software developer, I find it depressing that people would find 16$ (about 15 minutes of billable work?) too much for an application that, presumably, would be used all the time by people who need high precision pointing.
Nothin wrong with that, but it just seems too expansive for the effort it seems to take to make something like that.
Probably it's my inner optimistic programmer speaking, I can believe it was much more difficult to make this than I predict, but that was my first reaction - maybe it would be usefult to you to know.
Anyway, good luck. I wish I finish my game someday, and will have my shot at being entrepreneur.
BTW: for developer in small Polish city $15 is 2-3 hours of work