Earlier quoted context omitted.
Super happy to see 0.6 released, great work! I've been sponsoring for close to a year, but haven't kept up with the Discord in many months. Currently I'm just been checking for updates every couple of weeks, and sometimes checking the state of GitHub issues and milestones. However, is there any better way for me to keep up with progress? If not, has there been any thought about having regular status updates? They don…
Going forward, we will be doing a curated This Month In Bevy newsletter. We've had templates in draft mode for awhile, but getting 0.6 out the door has taken precedence. I'd like to release our first newsletter this month!
Bevy game engine 0.6
61–70 of 93 posts
Re: Bevy game engine 0.6
#62Earlier quoted context omitted.
That's cool - as are mipmaps, but even with those you'll still have patterns emerge that don't exist on the original texture. Humans are really good noticing patterns, so they're distracting (a tiled floor doesn't doesn't look like it has u-shaped curves in reality). Those patterns not having sharp/grainy edges anymore already helps a lot though. Maybe what I'm asking for is impossible, because fighting those pattern…
There's a really good blog post about the engineering of mipmaps from the perspective of mipmapping messing up their VR game's text legibility here: https://bgolus.medium.com/sharper-mipmapping-using-shader-ba... (May have been featured on HN recently, I can't remember how I got there). Often mipmaps are pretty much automatic from the player's perspective, it's often kind of baked in by the developers when processing…
John Carmack tweeted about it a few days ago (it always annoys me when I can't remember where I saw something).
Re: Bevy game engine 0.6
#63Shameless plug, I wrote a snake tutorial for bevy that’s become pretty popular, and just updated it for 0.6. https://mbuffett.com/posts/bevy-snake-tutorial/
Re: Bevy game engine 0.6
#64Lead Bevy developer here: feel free to ask me anything!
Re: Bevy game engine 0.6
#65Lead Bevy developer here: feel free to ask me anything!
Also, I tried to search for the answer to this: is there any information on ways to make a game build with bevy moddable?
Re: Bevy game engine 0.6
#66Lead Bevy developer here: feel free to ask me anything!
I noticed the short section on changes to Bevy's UI. I expect both GPU rendering and ECS will be important capabilities to consider for new GUI systems, and Bevy does both well. How do you imagine Bevy fitting into the budding Rust GUI story a la https://areweguiyet.com ? An entrant itself? The backend for one? Would you consider pure GUI applications an important use-case for Bevy now, or perhaps some time in the fu…
We're planning to follow Godot and dogfood the UI to build out the editor, so support for pure GUI applications is something that we'll be actively testing.
Re: Bevy game engine 0.6
#67Lead Bevy developer here: feel free to ask me anything!
How do you pronounce Bevy? Long e like “Beevy” or short e like “Bevvy”? What’s the origin of the name?
The birds in the logo tie into the name! But I don't know about its origin beyond that.
Re: Bevy game engine 0.6
#68Shameless plug, I wrote a snake tutorial for bevy that’s become pretty popular, and just updated it for 0.6. https://mbuffett.com/posts/bevy-snake-tutorial/
Re: Bevy game engine 0.6
#69Shameless plug, I wrote a snake tutorial for bevy that’s become pretty popular, and just updated it for 0.6. https://mbuffett.com/posts/bevy-snake-tutorial/
But good tutorial!
Re: Bevy game engine 0.6
#70Looks like a good reason to finally try out Rust. Does HN have any recommended IDEs?
I've tried Bevy v0.5 and it was very immature (as a matter of fact, all the Bevy "games" are single-screen). By looking at the release notes, it's not clear if it now supports OpenGL, which means that on some setups, it's not even possible to run correctly at all. It may be fun to write a hello world, but in this case, there are much easier (and more stable) engines. A typical setup if VSCode + Rust Analyzer. RA wasn…
> it's not clear if it now supports OpenGL
Why do you need opengl when you have support for D3D, Vulkan, Metal, OpenglES, and WebGL2? What amount of the market are you missing?
The reason you don't see many Bevy games is 1) yes, it's new and relatively immature and 2) it takes a long time to make a game. That said, I've had a lot of fun building out a tbs game with it and have been very impressed with the foundation so far. On top of that you get to write in Rust which for me is a huge productivity boost when compared to writing in say C# for Unity, but that's subjective.