Live data from Hacker News

Japanese game developer hasn't left the house in 10 years

thegamer.com

61–70 of 128 posts

Re: Japanese game developer hasn't left the house in 10 years

#61
post #59

> Per ITK, Nito only leaves his apartment to get a haircut and take out the trash, as well as any other activity that absolutely requires him to step outside of the comfort of his room. He gets all of his groceries and whatever else he needs delivered, eliminating the need to go shopping. Huh, I thought Japan is more developed, in China delivery companies offer taking out the trash service for years, they deliver you…

>Huh, I thought Japan is more developed, in China delivery companies offer taking out the trash service for years, they deliver you groceries and on the way out they take out your trash.

You mean a guy comes into your apartment, puts groceries in the fridge or puts them on the table and then proceeds with collecting your trash for you?

Re: Japanese game developer hasn't left the house in 10 years

#63
post #6
post #2

> Per ITK, Nito only leaves his apartment to get a haircut and take out the trash, as well as any other activity that absolutely requires him to step outside of the comfort of his room. So actually: "Japanese Game Developer rarely leaves his house." I can see why they went with their own headline, though.

Also, it's an apartment, not a house. Also, not his apartment, his aunt's apartment. "Japanese Game Developer rarely leaves his aunt's apartment."

[deleted]

Re: Japanese game developer hasn't left the house in 10 years

#64
post #10

Earlier quoted context omitted.

If you don't need to impress anyone, why cut it at all?

Because at some point you'll start tripping over it.

It wont actually happen. Hair length is genetic and they will stop grow for most people at certain length.

Re: Japanese game developer hasn't left the house in 10 years

#65
post #18

> The upcoming Pull Stay is, as you would expect, modeled around his principles and requires players to protect their hikikomori master by basically beating people who try entering his house for whatever reason. I detect anger issues. And apparently he's looking for a following so that he can upgrade his status to "hikikomori master." What else do you have to do to hit the rank of master, if 10 years dedicated to the…

Full game development mastery is mastery of software development, graphic design, and storytelling.

Game design, 3D modelling, 3D texturing, general art direction, sound design, audio mixing... the list goes on. There's so much to a modern game and that's just implementation. You also have to market and sell the thing.

Re: Japanese game developer hasn't left the house in 10 years

#66
post #54

Earlier quoted context omitted.

Eh, I doubt many people become hikikomoris because it's trendy. In Japan, it's usually understood to be a reaction to social pressures, basically dropping out of all the various societal rat races (work, dating, "adulting") simultaneously.

> adulting Is there a word for the opposite? A desire to escape the pressure of being a child/younh adult? The pressure to be a child and do childlike things always annoyed me so...

"Wishing to grow" or "thinking he is already adult" or "being mature for his age" depending on how you want to spin it.

Re: Japanese game developer hasn't left the house in 10 years

#67

Earlier quoted context omitted.

Doesn’t “NEET” mean “Not in education, employment, or training?”

It does, he'd still borderline fit that definition. He raised an average one year's salary for a game after ten years of self training.

So he was in training for 10 years and now he's self employed.

Re: Japanese game developer hasn't left the house in 10 years

#68
post #18

> The upcoming Pull Stay is, as you would expect, modeled around his principles and requires players to protect their hikikomori master by basically beating people who try entering his house for whatever reason. I detect anger issues. And apparently he's looking for a following so that he can upgrade his status to "hikikomori master." What else do you have to do to hit the rank of master, if 10 years dedicated to the…

> I detect anger issues.

Regrettably, almost every game involves violence, but I would never imply the developers had anger issues. This may seem particularly personal, but it's just another use of a common game mechanic.

Re: Japanese game developer hasn't left the house in 10 years

#69

Whenever I hear a bit about the hikikomori phenomenon in western news I'm always left wondering how they support themselves. Are these trust fund kids or something? If they're just living in mom's basement or whatever, that seems pretty selfish and pathetic. I guess this happens in the US also, but it's not something people talk about and we don't have a specific term for it.

We do, they're NEETs. "Not in Education, Employment, or Training".

Re: Japanese game developer hasn't left the house in 10 years

#70

Earlier quoted context omitted.

I’d say it still fits the NEET/hikkikomori definition.

Depends on how well the game sells, if it sells a million copies he's a strange millionaire who values his privacy. If it sells poorly, he's just a strange guy with an odd way of living. Edit : This game looks fucking hilarious , I might buy a copy. I can't really hate on someone at least trying to be productive Edit 2: Played the demo on Steam, what a masterpiece. It's a game about wanting to be left the fuck alone.…

I wasn’t making a value statement about whether it’s good or bad to be hikkikomori, just making an observation that he seems to meet the definition of one. Your presuppositions seem to me like hidden state variables which are projected into the future, and thus don’t really have any bearing on my characterization of him in the present.
Post reply on HN