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(mac)ostalgia – how Spotify, Slack, Chrome, Figma could look on Mac OS 9

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Re: (mac)ostalgia – how Spotify, Slack, Chrome, Figma could look on Mac OS 9

#62
post #53

Earlier quoted context omitted.

Yes, it refers to well-recognizable imagery from outside the computer world.

But kids pick it up fine without these clues.

Hamburgers and hieroglyphs: this does not bring joy.

Pretty objects: this activates the neurons.

Re: (mac)ostalgia – how Spotify, Slack, Chrome, Figma could look on Mac OS 9

#63
post #55

Earlier quoted context omitted.

> The design elements might look clunky by today's standards They were optimized for the low-resolution screens of that time (hence 'pixel perfect' design was the norm), and there was also no expectation whatsoever of "touch friendly" controls so everything was a lot more tightly-spaced than today. Though the mockup does show how larger widgets could also be integrated quite well in that sort of design. "Flat design"…

> "Flat design" is a disaster The original flat designs, Zune HD and the Zune software, Windows Phone 7, Windows Media Center, was incredibly usable. All those were produced by small design teams at Microsoft, and for, relative to an entire OS, small projects. (Settings aside Windows Phone 7 for a bit, which IMHO actually had very few distinct UI elements.) Heck Windows Phone 7, to this day, is unlike anything else o…

Windows Metro UI was not well received on the PC platform. But it was genuinely a leap forward in mobile space. It was very futuristic and ahead of its time.

Re: (mac)ostalgia – how Spotify, Slack, Chrome, Figma could look on Mac OS 9

#64

Earlier quoted context omitted.

But kids pick it up fine without these clues.

Hamburgers and hieroglyphs: this does not bring joy. Pretty objects: this activates the neurons.

I don't really know what you're trying to say, but my child seems absolutely able to pick up modern UI design, including the hamburger icon and others, and use it very happily and with joy.

Re: (mac)ostalgia – how Spotify, Slack, Chrome, Figma could look on Mac OS 9

#65
post #59

Earlier quoted context omitted.

But is that just based on what you're used to rather than what is intuitively better?

No, the old icons are objectively better. I’ve used iPhones since the iPhone 1 and I still keep the original as a music player. I have to hunt down apps on current iOS but astonishingly they all look somewhat different in the old days, which means they are easier to find. It’s easier to find my way around an old iOS I use once a month than one I use every hour.

> No, the old icons are objectively better.

Do you mean you're used to the old icons?

My seven-year-old wouldn't recognise them.

Re: (mac)ostalgia – how Spotify, Slack, Chrome, Figma could look on Mac OS 9

#66

Earlier quoted context omitted.

I miss floating tool palettes.

I miss dockable floating palettes.

They should make a comeback now that Adobe's patent has expired https://patents.google.com/patent/US5546528

https://web.archive.org/web/20000914161125/http://www.adobe....

Re: (mac)ostalgia – how Spotify, Slack, Chrome, Figma could look on Mac OS 9

#67
post #53

Earlier quoted context omitted.

Yes, it refers to well-recognizable imagery from outside the computer world.

But kids pick it up fine without these clues.

Not sure why the fixation on "kids pick it up just fine". The OS caters to a wide variety of people. If kids start with these design elements, by observing what parents do, they will do just fine. A similar argument can exist for why CLI when most devs can simply use graphical apps with same functionality. There is a subjective choice to what tool is most comfortable to use.

The reason this MBP was running 10.7 is because my elderly relative found it jarring with the new iconography and context menus (hamburger icon, share icon etc). This MBP was hard reset to its initial OS. For many people, including my relative, the glass effects and flatter icons were simply too high of cognitive confusion to get mundane stuff working.

Re: (mac)ostalgia – how Spotify, Slack, Chrome, Figma could look on Mac OS 9

#68

Earlier quoted context omitted.

But is that just based on what you're used to rather than what is intuitively better?

You'll find a lot of people, myself included, that point to the 10.6 era as peak OSX aesthetics. I personally prefer "steel and grass," some people prefer space, the specifics vary person-to-person but a lot of people agree on the trend. Skeuomorphism has an uncomfortably high skill floor, but it has an astronomical skill ceiling. With Apple, it shows. It really shows. In contrast, flat design has a skill ceiling so…

> a lot of people, myself included, that point to the 10.6 era as peak OSX aesthetics

Just guessing... is that what you grew up with?

Re: (mac)ostalgia – how Spotify, Slack, Chrome, Figma could look on Mac OS 9

#69
post #9

Wow, this is incredible. Can’t imagine how much work this took. Seeing this makes me think about how many modern applications could learn a few things from the old Mac OS 8/9 Human Interface Guidelines. [0] [0] http://mirror.informatimago.com/next/developer.apple.com/doc...

It’s amazing to me how much more usable those UIs are. Not to mention how much more performant they’d be than modern Electron garbage. But forget about Mac OS 9, we don’t even have native OS X or Windows interfaces anymore. Doesn’t help that Apple dropped the ball on following their own UI guidelines.

Native Windows - Win32 - still exists, but all the trendy "modern" stuff seems to be avoiding it, probably because the web stuff is easier to find developers for.

Re: (mac)ostalgia – how Spotify, Slack, Chrome, Figma could look on Mac OS 9

#70
post #67

Earlier quoted context omitted.

But kids pick it up fine without these clues.

Not sure why the fixation on "kids pick it up just fine". The OS caters to a wide variety of people. If kids start with these design elements, by observing what parents do, they will do just fine. A similar argument can exist for why CLI when most devs can simply use graphical apps with same functionality. There is a subjective choice to what tool is most comfortable to use. The reason this MBP was running 10.7 is be…

> Not sure why the fixation on "kids pick it up just fine".

Well that was the original claim in the thread.

> by observing what parents do

My daughter seems to pick things up by experimentation rather than by observation, and material design works for this.

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