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Do you ever avoid submitting something on HN so devs won't ruin it?

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Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#61
post #44

Earlier quoted context omitted.

Wait, why don't you want to help your colleagues? That seems pretty shitty.

It’s entirely possible that his colleagues have no desire to be helped, which can happen in a shitty organization.

Seems like better time spent on looking at how to get out of shitty org than gaming the system

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#62
post #33

I don't understand this sentiment at all. I have no idea what any of what you're posting has to do with "well intentions" or "money mak[ing] people do anything". Are you just mad that dislikes were removed from YouTube? I don't see what that has to do with any of those statements.

don't understand this sentiment at all. I have no idea what any of what you're posting has to do with "well intentions" or "money mak[ing] people do anything". Pretty sure they're saying that the YT developers would break their cool hack if they knew about it, because they want to keep their jobs (eg, getting paid, or "making money"). Sounds like the OP wants to view all developers as adhering to some Platonic ideal…

Thank you. Yes, that's exactly what I meant.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#63

> but apparently money makes people do anything. I don't see the link with your example. How would people profit of finding the number of dislikes on YouTube? Also, sharing this would increase the number of users of the exploit, and its general publicity, making it more likely to be fixed. Nothing to do with having each other's back. And then, considering that you are disclosing a security leak, the "having each othe…

Yeah, the leap here is that OP assumes the dislike change is inherently bad, or universally disliked outside of some minority at Youtube that also doesn't read HN. Why would money need to be the main motivator?

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#65

Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…

Maybe your colleagues haven't asked for it because they built their own, but better, and are only working for 1 hour a day. Maybe you work twice as hard as the rest of them...

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#66
While the question is a little incoherent (it just sounds like OP is mad about the recent YT change), it kind of brings up the sad state of software development ethics. There's no baseline shared agreement of ethical boundaries in the industry. No Hippocratic Oath for software engineers. For every scam, dark pattern, benchmark cheat, fake progress bar, background bitcoin miner, personal data vacuum, or any otherwise anti-user change the boss asks for, there is always some engineer who wants to keep their job and is willing to implement it. So, basically it's a race to the bottom, with no line that can't be eventually crossed. I think it's a decent explanation of why software seems to be getting more and more user-hostile with no end in sight. Wherever software can make more money by be marginally more evil, it does, and the cycle continues.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#67

Earlier quoted context omitted.

They might be more efficient, but by working 1/4 as much they're equally productive!

Exactly. You get paid for your output, not your effort. Edit: A deleted reply said “You don't even really get paid for output. Output theatre pays better than output.” Great insight I thought worth persisting.

[deleted]

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#69

Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…

A lot of people are assuming the worst intentions here but anyone who has worked in an enterprise knows sometimes it's useful to build tools for your use and not to share. The tool might not even be allowed, C# is probably not in the supported platforms and even if it was, getting it into the official repos can be arduous. If OP really cared about maximizing everyone's productivity of course they would share the tool…

Increasing productivity never lays people off, unless the people were originally being unproductive. That's a dumb understanding of economics and even management.

Also, scaling tools to more than one user is incredibly hard. Software development is still custom / art. This tool works because it is suited to OPs workflow and his "way of thinking". In order to make it work for others, it needs lots of improvement and generalization, which is incredibly hard. Some people may even hate it, because they have their own best way to do things.

Devs should stop being delusional about their self-importance in these things. There are 100 other factors going on in an org and your one little tool ain't gonna make a penny difference in the profitability or productivity of the company (unless you have data to prove it, including impact on profitability)

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