Earlier quoted context omitted.
I suppose it's better than "Use of Weapons".
Why not have a seat, take that chair over there.
Player of Games
61–70 of 242 posts
Re: Player of Games
#62This is clearly part of DeepMind's long-game plan to achieve world domination through board game mastery. Naming the new algorithm after the book is a real tip of their hand... https://en.wikipedia.org/wiki/The_Player_of_Games
Re: Player of Games
#63Re: Player of Games
#64This is clearly part of DeepMind's long-game plan to achieve world domination through board game mastery. Naming the new algorithm after the book is a real tip of their hand... https://en.wikipedia.org/wiki/The_Player_of_Games
Re: Player of Games
#65Earlier quoted context omitted.
Why?
I don't know how go changed. But as for chess the tournament play at the master level have insane deep opening preparation done before with computers. They play preparation game where they try to guess what lines the opponent checked and memorized before the games. They aren't actually playing until their computer backed preparation ends more than the few moves that they have fed in to come up with something differen…
Re: Player of Games
#66Re: Player of Games
#67Earlier quoted context omitted.
I tried my hand once or twice at (re-)implementing board games [0], so that I could run some common "AI" algorithms on the game trees. What tripped me up every time is that most board games have a lot of "if this happens, there is this specific rule that applies". Even relatively simple games (like Homeworlds) are pretty hard to nail down perfectly due to all the special cases. Do you, or somebody else, have any reco…
You could consider using a library like boardgame.io for this.
Re: Player of Games
#68This is a great result, but you can see that it's more of a theoretical case because of this: "converging to perfect play as available computation time and approximation capacity increases." That is true for pretty much all current deep reinforcement learning algorithms. The practical question is: How much computation do you need to get useful results? Alpha Go Zero is impressive mathematics, but who is willing to sp…
You often don't need anywhere near the amount of compute in these papers to get similar performance. Suppose you're a business that needs to play games. Most people seem to think that it's a matter of plugging in the settings from the paper, buying the same hardware, then clicking a button and waiting. It's not. The specific settings matter a lot. But my main point is that you'll get most of your performance pretty r…
I'm a dabbler in Go, and "somewhere below professional" at the game of poker. I've followed the advances in the latter for more than a decade, eagerly reading every paper the CPRG publishes. They use a LOT of compute power!
I know from experience that "The specific settings matter a lot.". For several years, I made my living "implementing papers for hire". It's real work, no argument there. Sometimes the settings are the solution, and heck, sometimes the published algorithm is outright wrong, and you only discover so when trying to implement it.
But the second part of your point, that it's not simply achieving more performance by throwing more transistors at it, I don't have experience with, and I sorta don't believe you. :)
Your comment is quite well written, making me (irrationally?) predisposed to suspect you're correct on factual matters, or at least more of a domain expert than I. Can you cite sources, or simply elaborate more?
Re: Player of Games
#69Re: Player of Games
#70The future is so depressing
Fun fact: The consensus between professional go and chess players is that all new AI systems (alphago, etc) have really revitalised the game and introduced incredible amount of new strategies and depth.