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Spin.js, a pure JS spinner

fgnass.github.com

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Re: Spin.js, a pure JS spinner

#61
post #30
post #25

Earlier quoted context omitted.

Doesn't that defeat the purpose, though? Progress indicators are designed to make you think things are going faster than they are. If you want to display accurate information, why not just display it?

"Progress indicators are designed to make you think things are going faster than they are." Says who? I think progress indicators are intended to communicate more-granular details about the true progress towards some goal ... hence their name.

http://www.chrisharrison.net/projects/progressbars/ProgBarHa...

Re: Spin.js, a pure JS spinner

#62
post #59

Earlier quoted context omitted.

But the ajaxload spinner is evil and they still haven't fixed it! http://www.panic.com/blog/2010/10/spinner-rage/

of all the things to get het up about...

Presentation and details are important - and for something as simple as a spinner it really should be pixel perfect.

It's the difference between "cool, it works" and "wow, this is elegant and beautiful" - the Apple effect, if you will.

Re: Spin.js, a pure JS spinner

#63
post #36
post #31

Earlier quoted context omitted.

Please don't link to w3schools. Thanks http://w3fools.com/

The w3schools site provides an excellent overview of the new input types and there browser support in this case. So maybe next time please don't link to w3fools (stupid site imho) but provide a better link.

They might provide information but there's a good chance it's either half bullshit, missing information or just completely wrong. Re-read W3Fools.

Re: Spin.js, a pure JS spinner

#64
post #22

Are there any GIF loader generators that have all this options (speed, sizes, color) available? Could be good to use this as a preview, and then generate the final GIF.

I'm a fan of http://preloaders.net/

I'm not so sure I wanna use anything from a site which claims I'm using a buggy version of Chrome that they don't support.

Especially not as I'm actually using Safari 5.1.

Re: Spin.js, a pure JS spinner

#66
post #36

Earlier quoted context omitted.

The w3schools site provides an excellent overview of the new input types and there browser support in this case. So maybe next time please don't link to w3fools (stupid site imho) but provide a better link.

They might provide information but there's a good chance it's either half bullshit, missing information or just completely wrong. Re-read W3Fools.

[deleted]

Re: Spin.js, a pure JS spinner

#67

I hate to be that guy but this takes up 45% cpu under firefox for a simple spin animation.

Interesting replies. 0% on IE 9 and Chrome 13, and 15% on firefox 5 (which translates to 60% of a core). Running Win 7 x64. Aaaaaand... just upgraded to Firefox 6. 0%. Rather fickle piece of javascript, eh?

And just because why not:

IE 8 in a winXP vm: 0%

IE 6 in a winXP vm: 0%

Doesn't work in FF3.

Re: Spin.js, a pure JS spinner

#68

This is cool just for fun, but practically there are sites like http://ajaxload.info/ that generate spinners for you, if you don't know how to do it yourself

I tried them and they produced poor quality. They couldn't even get the white background correct! I suppose their #1 ranking on Google is making them complacent.

http://www.loadinfo.net/ is much better presented and actually respects the color values you type in! (And no, I don't have any relationship with them.)

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