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Oculess – Removes account requirements and telemetry from Oculus Quest devices

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Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#61
post #48
post #36

Earlier quoted context omitted.

Why is it desirable for Congress to make laws limiting how electronics manufacturers can design their electronics? If Facebook wants to make a VR headset that requires that you upload a monthly video of you doing the chicken dance, just don’t buy their product. Attempting to use government to make private entities build the kinds of technology you like is a pretty heavy hammer to drop on individual freedoms.

How about the freedom to use your property, electronic or otherwise, as you see fit?

Oculus isn’t secretive about the cloud account requirement. When you go to buy it, you’re buying it as Facebook chose to build it. And once you have the hardware you own it. But they aren’t required to sell you a device that works the way you wish it did.

If the pitch here was that vendors were lying about cloud/connectivity requirements, and we wanted legislation to prevent them from obscuring the truth, I’d be 100% down. Thankfully, we already have those laws.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#62
post #47
post #15

Facebook keeps asking Congress to make laws. How about this one: Peripherals, including mice, monitors, keyboards, VR headsets or any other device used to process input or output from a computer, may NOT be connected to any cloud service with an account. Any such cloud connections MUST be for software updates only and software updates MUST be capable of permanent opt-out without any loss of usage. I mean I grew up wi…

Has anyone else noticed what a large add campaign Facebook has launched featuring Millennials asking for new and re-vamped Internet regulation? https://www.youtube.com/watch?v=Kur94OyXf3U What is this all about?

Marketing + regulatory capture. They seem pretty confident any regulation won't mandate they open their social graph to competition

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#63
post #2

This kinda breaks online and also kneecaps some offline apps. Still, if your Quest is just your portal to Virtual Desktop, you'll find this very useful as it removes the worst parts of the Quest as a wireless PCVR headset. Good luck!

Do you know by chance what breaks? For example, would immersed [0] still work, or tethered Steam VR? [0]: https://immersed.com/

I don't know either, but from the description it doesn't sound too good:

> What doesn’t work?

> Most apps downloaded through the Oculus Store because of entitlement errors (including Virtual Desktop :/)

I would assume Immersed uses this.

Disclaimer: Considering getting a Quest 2 just for Immersed.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#64
post #7

Why not HTC Vive though? Better development, better privacy, more game support.

The Vive is all but irrelevant. It's specs are wildly outdated. It also doesnt have more game support, since Quest can play everything thats native to it and all the PCVR titles the Vive can.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#65
post #36

Earlier quoted context omitted.

Why is it desirable for Congress to make laws limiting how electronics manufacturers can design their electronics? If Facebook wants to make a VR headset that requires that you upload a monthly video of you doing the chicken dance, just don’t buy their product. Attempting to use government to make private entities build the kinds of technology you like is a pretty heavy hammer to drop on individual freedoms.

Because freedom can be infringed upon by more than just the government. The market is not infallible, and must be curtailed in order to protect individual rights.

What individual right is being violated here?

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#66
post #36
post #15

Facebook keeps asking Congress to make laws. How about this one: Peripherals, including mice, monitors, keyboards, VR headsets or any other device used to process input or output from a computer, may NOT be connected to any cloud service with an account. Any such cloud connections MUST be for software updates only and software updates MUST be capable of permanent opt-out without any loss of usage. I mean I grew up wi…

Why is it desirable for Congress to make laws limiting how electronics manufacturers can design their electronics? If Facebook wants to make a VR headset that requires that you upload a monthly video of you doing the chicken dance, just don’t buy their product. Attempting to use government to make private entities build the kinds of technology you like is a pretty heavy hammer to drop on individual freedoms.

Because government power is not the only power capable of suppressing individual freedoms. Corporate power is too and we need the government to keep it in check. Case in point, Facebook trying to restrict how you use hardware you own.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#67
Just a reminder Oculus is a company founded on taking tech from other companies and getting away with it. Don't give them money, don't buy their devices. Getting acquired by facebook and turning the VR sets into spyware and facebook funnels just makes them worse.

If you want to be ethical get an HMD from someone other than Oculus/Facebook. I wouldn't give them a dime.

Sources:

alan yates (posting as vk2zay on reddit) said the CV1 architecture was identical to the valve room headset architecture with its own tracking implementation and its own fresnel lens system.

https://old.reddit.com/r/Vive/comments/4klu94/oculus_becomin...

>While that is generally true in this case every core feature of both the Rift and Vive HMDs are directly derived from Valve's research program. Oculus has their own CV-based tracking implementation and frensel lens design but the CV1 is otherwise a direct copy of the architecture of the 1080p Steam Sight prototype Valve lent Oculus when we installed a copy of the "Valve Room" at their headquarters. I would call Oculus the first SteamVR licensee, but history will likely record a somewhat different term for it...

---

Ben Krasnow (former valve employee who now has the youtube channel "Applied Science" https://www.youtube.com/c/AppliedScience/ which you should check out if you haven't yet) posted here on hackernews back in 2017 during the oculus lawsuit.

> It fits a pattern. I was a hardware engineer at Valve during the early VR days, working mostly on Lighthouse and the internal dev headset. There were a few employees who insisted that the Valve VR group give away both hardware and software to Oculus with the hope that they would work together with Valve on VR. The tech was literally given away -- no contract, no license. After the facebook acquisition, these folks presumably received large financial incentives to join facebook, which they did. It was the most questionable thing I've seen in my whole career, and was partially caused by Valve's flat management structure and general lack of oversight. I left shortly after.

and then further down that thread

> Overall, I think Valve is a good place to work, and I learned a lot from all of the incredibly smart people there. The main reason that I left was the difficulty in merging hardware development with the company's exceptionally successful business model. The hardware team was pressured to give away lots of IP that could have been licensed, with the explanation that hardware is just so worthless anyway compared to online software sales, there was no other choice. It's possible that this was a good faith gamble, however it still doesn't preclude the use of business contracts that would have protected our investment. It also isn't so great for morale to hear everyday that your years of work are going to be given away to another company, and then watch that company get acquired for $2B. This is especially the case since many employees strongly voiced concerns about just such a scenario.

https://news.ycombinator.com/item?id=13414190

Oculus was built on stolen tech taken by employees working at valve who convinced valve to give the tech away in the spirit of cooperation, and then jumped ship to facebook right away for the $$$.

Every time people post things praising John Carmack all I can think about is that he was doing the same thing from his former employer to oculus as well. No matter what he did back in the day to make video game engines amazing, his involvement in oculus is a stain on his reputation. Even if you think he was innocent in a vacuum, along with the rest of the shenanigans with oculus and valve tech I don't think it was so innocent. He took the source code he wrote for another company, sent it to himself, then he was involved in the "clean room" reimplementation? I don't believe it no matter what the courts ruled could be proven.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#68

Stuff like this is great fun, but if we just don't buy things from known bad actors in the first place, we can save ourselves the trouble of playing whack-a-mole.

What if bad actor took your family and friends as hostages and made them beg you to join them.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#69
post #7

Why not HTC Vive though? Better development, better privacy, more game support.

The Quest is standalone giving it the lowest barrier to entry even without the current PC market being terrible.

standalone VR is pretty garbage running off a phone graphics card. The quest is only interesting where you connect to PCVR, and then its not standalone.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#70
post #54

Earlier quoted context omitted.

> just don’t buy their product. That works in theory, but in practice when all the products from all the vendors work that way, you no longer have a choice. Plenty of examples like that - Try buying a TV that's not a "smart" TV nowdays, you basically can't. If you want a good quality picture, then it's also coming with telemetry and in many cases advertisements, too.

This is a VR headset. It’s hardly a basic necessity

This was said about phones 10 years ago, and electricity 100 years before that.
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