Earlier quoted context omitted.
> I totally agree. Telemetry is invaluable to making software better. Can you give 1(one) example of a program which was improved by using telemetry ? And no, trashing the UI in the name of change or modernism does not count. Thank you.
Windows.
Minecraft to add telemetry
61–70 of 126 posts
Re: Minecraft to add telemetry
#62Earlier quoted context omitted.
>At some point we have to accept that this data actually helps them fix real issues too It is strange that this community of all communities has such a resistance to this idea. Software developers should know better than anyone how difficult it is to identify and fix vague software problems without having specific details about the problem. Yes, there is a negotiation between the value of telemetry and privacy and of…
I totally agree. Telemetry is invaluable to making software better. Transparency is key here. If projects explained the steps taken to anonymize the data (either provably using Differential Privacy, or approximated via some other means), I feel like people might trust them more. Even with DP, though, the server does see IP addresses, even if it doesn't know what the telemetry is, and that alone might cross the line f…
Re: Minecraft to add telemetry
#63Earlier quoted context omitted.
They did that - it's called Minecraft Bedrock and is written in c#. The problem is that it's not a 1 to 1 copy of Java edition and much of the functionality differs, so most PC players prefer the Java edition as it reflects the original gameplay.
it's actually C++. And it's the same codebase for all the consoles/mobile devices https://minecraftbedrock-archive.fandom.com/wiki/Minecraft > This version is programmed in C++ and is available for a multitude of platforms including iOS, Android, VR, Xbox One, and Nintendo Switch. Since the Bedrock engine is a full rebuild different from the Java Edition, there is a noticeable difference between Bedrock and Java edit…
https://minecraft.fandom.com/wiki/Official_pages/Parity_issu...
It also doesn’t help that the two versions are separate purchases.
Re: Minecraft to add telemetry
#64Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.
How do you know? Did they pinkie swear on it? Did they add any kind of T&C around their use of Telemetry specifically?
Telemetry that can be used to identify frequently used game functionality could equally be used to identify game functionality that can be monetized. Identifying how a user dies is a fantastic way to identify items which can be sold to prevent those common deaths.
Re: Minecraft to add telemetry
#65Earlier quoted context omitted.
>At some point we have to accept that this data actually helps them fix real issues too It is strange that this community of all communities has such a resistance to this idea. Software developers should know better than anyone how difficult it is to identify and fix vague software problems without having specific details about the problem. Yes, there is a negotiation between the value of telemetry and privacy and of…
It helps that when you have a front row seat at a butcher's house, you become somewhat averse to eating meat as part of your regular diet. From that perspective, it is really not that surprising.
(i.e. if you observe telemetry data being abused at the company you work for and that is tolerated, you'll be wary of any telemetry?)
Re: Minecraft to add telemetry
#66Earlier quoted context omitted.
> At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it. What do we know about that? Microsoft have long lost the benefit of doubt with their shady data collection practices.
What kind of evil things have they done with the data? Genuinely curious.
Re: Minecraft to add telemetry
#67Earlier quoted context omitted.
> At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it. What do we know about that? Microsoft have long lost the benefit of doubt with their shady data collection practices.
What kind of evil things have they done with the data? Genuinely curious.
Re: Minecraft to add telemetry
#68Earlier quoted context omitted.
It’s the difference between always sending something and a pop up asking if you want to send a bug report.
How about performance issues and silent errors? Finding areas that need to me optimized because a lot of users have subtle issues kinda needs passive data collection. As long as it is anonymous, it's a good thing, IMO.
Re: Minecraft to add telemetry
#69> In this release, we are re-introducing diagnostic tracking, which was part of Minecraft: Java Edition until 2018. So it was there, they took it out, now it's back.
If it was "game crashed, here's the stacktrace" before and now (or later) it's "player put 20 blocks of gold on server IP 127.0.0.1 with players foo, bar, baz present", it's a difference.
Re: Minecraft to add telemetry
#70This was a huge change and it is honestly pretty slow even on beefy boxes.