Live data from Hacker News

Minecraft to add telemetry

minecraft.net

61–70 of 126 posts

Re: Minecraft to add telemetry

#61
post #53

Earlier quoted context omitted.

> I totally agree. Telemetry is invaluable to making software better. Can you give 1(one) example of a program which was improved by using telemetry ? And no, trashing the UI in the name of change or modernism does not count. Thank you.

Windows.

Windows went downhill fast since introduction of telemetry.

Re: Minecraft to add telemetry

#62
post #28

Earlier quoted context omitted.

>At some point we have to accept that this data actually helps them fix real issues too It is strange that this community of all communities has such a resistance to this idea. Software developers should know better than anyone how difficult it is to identify and fix vague software problems without having specific details about the problem. Yes, there is a negotiation between the value of telemetry and privacy and of…

I totally agree. Telemetry is invaluable to making software better. Transparency is key here. If projects explained the steps taken to anonymize the data (either provably using Differential Privacy, or approximated via some other means), I feel like people might trust them more. Even with DP, though, the server does see IP addresses, even if it doesn't know what the telemetry is, and that alone might cross the line f…

I completely agree. However, Microsoft has demonstrated user-hostile tactics in the telemetry field so people don't feel inclined to trust them.

Re: Minecraft to add telemetry

#63

Earlier quoted context omitted.

They did that - it's called Minecraft Bedrock and is written in c#. The problem is that it's not a 1 to 1 copy of Java edition and much of the functionality differs, so most PC players prefer the Java edition as it reflects the original gameplay.

it's actually C++. And it's the same codebase for all the consoles/mobile devices https://minecraftbedrock-archive.fandom.com/wiki/Minecraft > This version is programmed in C++ and is available for a multitude of platforms including iOS, Android, VR, Xbox One, and Nintendo Switch. Since the Bedrock engine is a full rebuild different from the Java Edition, there is a noticeable difference between Bedrock and Java edit…

I’m sure there are real performance improvements by moving to C++, but at the same time, I cannot believe how long this list of differences is.

https://minecraft.fandom.com/wiki/Official_pages/Parity_issu...

It also doesn’t help that the two versions are separate purchases.

Re: Minecraft to add telemetry

#64
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

> they're not monetizing their players directly with it

How do you know? Did they pinkie swear on it? Did they add any kind of T&C around their use of Telemetry specifically?

Telemetry that can be used to identify frequently used game functionality could equally be used to identify game functionality that can be monetized. Identifying how a user dies is a fantastic way to identify items which can be sold to prevent those common deaths.

Re: Minecraft to add telemetry

#65
post #28

Earlier quoted context omitted.

>At some point we have to accept that this data actually helps them fix real issues too It is strange that this community of all communities has such a resistance to this idea. Software developers should know better than anyone how difficult it is to identify and fix vague software problems without having specific details about the problem. Yes, there is a negotiation between the value of telemetry and privacy and of…

It helps that when you have a front row seat at a butcher's house, you become somewhat averse to eating meat as part of your regular diet. From that perspective, it is really not that surprising.

I like this analogy, let's run with it even further! Can the aversion be caused by watching butchers that kill animals in an inhumane way, in a dirty shed?

(i.e. if you observe telemetry data being abused at the company you work for and that is tolerated, you'll be wary of any telemetry?)

Re: Minecraft to add telemetry

#66

Earlier quoted context omitted.

> At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it. What do we know about that? Microsoft have long lost the benefit of doubt with their shady data collection practices.

What kind of evil things have they done with the data? Genuinely curious.

[deleted]

Re: Minecraft to add telemetry

#67

Earlier quoted context omitted.

> At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it. What do we know about that? Microsoft have long lost the benefit of doubt with their shady data collection practices.

What kind of evil things have they done with the data? Genuinely curious.

https://en.wikipedia.org/wiki/Criticism_of_Windows_10#Privac...

Re: Minecraft to add telemetry

#68
post #35

Earlier quoted context omitted.

It’s the difference between always sending something and a pop up asking if you want to send a bug report.

How about performance issues and silent errors? Finding areas that need to me optimized because a lot of users have subtle issues kinda needs passive data collection. As long as it is anonymous, it's a good thing, IMO.

Yup. A previous company I worked at used assert calls in the code. In a debug build of the firmware, if an assert failed, it would crash the device and on the display it would show the file and line number of the assert call. In production firmware, it would silently ignore it, and if you had opted in to sending usage data, it would phone home and report the failed assert, though I don't know what extra data was included.

Re: Minecraft to add telemetry

#69
post #8
post #4

> In this release, we are re-introducing diagnostic tracking, which was part of Minecraft: Java Edition until 2018. So it was there, they took it out, now it's back.

If it was "game crashed, here's the stacktrace" before and now (or later) it's "player put 20 blocks of gold on server IP 127.0.0.1 with players foo, bar, baz present", it's a difference.

Pretty sure GDPR and CCPA would prevent almost all of that from being stored.

Re: Minecraft to add telemetry

#70
Specifically they need to telemetry on the biggest change they made: how poorly does the new world generation and chunk loading work.

This was a huge change and it is honestly pretty slow even on beefy boxes.

Post reply on HN