I've had to do a lot of reading for work and I have to say, the Quest 2 has saved me from a lot of migraines, because I can recline while reading so as not put strain on my neck. I'm not a Zuck fan, but damn the Quest 2 is a game changer for me.
How can you stand reading on something with as low resolution as the Quest 2? That sounds painful.
What it's like to spend 40-50 hours in VR every week
61–70 of 461 posts
Re: What it's like to spend 40-50 hours in VR every week
#62Re: What it's like to spend 40-50 hours in VR every week
#63Maybe things have improved a lot since I last tried VR, but the combination of low effective resolution and distortion from the fresnel lens (which also produces a kind of discretization effect similar to visible pixels) meant it was very unsuited to productivity tasks. (Gaming was amazing though...)
It's improved a little bit, but still takes a lot of tweaking to maximize readability. I'd say it's "maybe passable" for most users without a lot of patience to do that tuning and compromise in favor of density over beauty.
So it might not be there for you yet - but it's moving in the right direction.
Re: What it's like to spend 40-50 hours in VR every week
#64Having a screen blast your eyes 2” away is only ok for so long. Perhaps some can handle this but I cannot possibly imagine this is good for most people at scale. There’s already concern about eye problems due to cell phones in youth, and that’s at least 6-10” away from one’s eyes and with other light coming in. The resolution isn’t there yet compared to my 4-5k monitors for text, but clearly will get there in the fut…
The physical distance from the glass to your eyeball is irrelevant. What is relevant is the distance to the focal plane . For typical screens, the focal distance and the screen distance are obviously identical. For VR systems, they're very different. The last one I tried had a focal plane that was about 4 meters away. This makes it better than typical screens! However, the low resolution is an issue. I've found that…
Re: What it's like to spend 40-50 hours in VR every week
#65Earlier quoted context omitted.
if this was a virus you’d be dead now fortunately it’s not
Not sure what you’re implying! End of the day, it’s tech. Tech platforms will have security vulns and thread models. Interested to see what that looks like for VR. Pretending it won’t happen is sticking ones head in the sand.
Re: What it's like to spend 40-50 hours in VR every week
#66Vario XR has a very good resolution. Did anyone try to code with it?
It also doesn't actually have a particularly high resolution, and sort of cheats by making your periphery have a significantly lower resolution (hardware, not software, is responsible for this, so you can't just turn foveated rendering off), which makes it good for many use cases, but worse for programming.
Re: What it's like to spend 40-50 hours in VR every week
#67"...experience less eye strain than I ever did with a bunch of desk-bound LCDs." Is this really true? As someone who has never used VR, I assumed that an issue would be higher eye strain.
As other posters have shared, the bigger issue is that the focal plane is static, at least until the varifocal technology matures. Getting good eye exercise outside of VR is important, just like it is with all-day computer work.
Cheers!
Re: What it's like to spend 40-50 hours in VR every week
#68As someone who has spent quite some time tuning their VR setup for iRacing, I highly recommend the Pimax headsets (Pimax 8K X has dual native 4K). Best resolution and FOV, decently priced, light software, and surprisingly great support. I 3d printed some supports to mount a vive headstrap to it, and removed the vive headphones in favor of Airpods. 200 degrees of FOV @ 75hz would be incredible for work with a far supe…
What do you mean by light software? Are they not just dumb displays?
Re: What it's like to spend 40-50 hours in VR every week
#69This is a great breakdown of the early state of VR productivity. There are still a few key items that are barriers for me personally: 1. Eye and face tracking. The author mentions lip syncing and hand tracking. That goes a long way, but it doesn't recreate the video experience to me. There are a few vtubers out there that are doing some seriously impressive tracking, but it requires tons of special equipment at the m…
Re: What it's like to spend 40-50 hours in VR every week
#70For me, the problem is I wear glasses and I have no interest in switching to contact lenses. I’ve never found a car headset that worked with glasses well