Earlier quoted context omitted.
> I don't think the lack of Android app is what caused their popularity to decline over time. They obviously made the right choice by launching what they could (an iOS app) as quickly as possible to seize the moment. Even though the popularity has declined, they now have a large war chest to figure out where to go next. On the contrary, it was a beyond stupid to launch only on iPhone. I'm not sure if it was elitism o…
> On the contrary, it was a beyond stupid to launch only on iPhone. No, like any startup they needed to launch an MVP and iterate. Waiting until everything is available on every platform only makes sense if you have the time and resources, which they didn't. They were a small team with limited resources. Clubhouse wasn’t explosively popular when it launched. The success came a few months later, at which point they ha…
I agree, but they didn't. There was no MVP for Android.
> Waiting until everything is available on every platform
Not everything, just an MVP. Wait until you have an MVP on the biggest platform first, and then launch.
> Focusing on getting something minimal out the door and scaling it up is the right choice.
Yup, an MVP on Android and iOS would have been perfect.
> If you’re going to pick one platform to launch an MVP, iOS is almost always the right choice.... Tech enthusiasts and early adopters skew toward ....
Again, this is true for most cases, but not an app like Clubhouse. In most of the world the influencers jumped on it immediately but dropped it like a hot potato when they realised none of the people they wanted to influence could show up to worship them.