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Seven Years of Factorio Friday Facts (2020)

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Re: Seven Years of Factorio Friday Facts (2020)

#61
post #6

For those wondering why this game about factory management keeps showing up on the front page of HN, it’s because the gameplay reminds its fans of software engineering in subtle ways. People who are good at one are likely to be good at the other. More about this here - https://blog.nindalf.com/posts/factorio-and-software-enginee...

There are two kinds of programmers, Those who look at Factorio and go: "That's my day job! Why would I do it for fun?" and those who look at Factorio and go: "That's my day job! You mean I can do it for fun?!"

Good lord... I'm #2... I also play FortressCraft and Satisfactory and other games of the genre... after working on the same crap all day.

Re: Seven Years of Factorio Friday Facts (2020)

#64
post #37

Earlier quoted context omitted.

There are two kinds of programmers, Those who look at Factorio and go: "That's my day job! Why would I do it for fun?" and those who look at Factorio and go: "That's my day job! You mean I can do it for fun?!"

My day job is getting alignment and approvals on fixing things. Factorio is deciding to fix something and then doing it.

Have you tried Factorio multiplayer? I tried it with some other people and it really is like real life.

Somebody put in an ugly hack to deal with scaling rather than rearchitect? Well, I'd like to fix it but it'll mean downtime that'll interrupt player 2's OKR of getting the rocket control units made.

Plus, we didn't allocate enough space, so I need to talk to player 3 who owns the adjacent area (and whose functionality I don't understand). Player 3 doesn't like the idea of moving or redesigning that area, so I'm going to try asking Player 2 or Player 4 to help me rebuild it in an undeveloped area.

Building the new section while the old section is still running has overdrawn on our electricity capacity, which has been oversubscribed for a while but we just kept accumulating tech debt on electrical with ugly hacks. Which brings me back to step 1.

Re: Seven Years of Factorio Friday Facts (2020)

#65

My biggest Factorio lesson was this: I no longer start a new factory from scratch if I want to do things differently. I use my existing - and now outdated - factory to launch a new one a few minutes run away.

I've done this once, but ended up spending three days building a rail in one direction because resource patches get bigger the further you are away from spawn. I ended up using nuclear powered trains to traverse it and it was still about 15 minutes to travel.

Re: Seven Years of Factorio Friday Facts (2020)

#66
post #6

For those wondering why this game about factory management keeps showing up on the front page of HN, it’s because the gameplay reminds its fans of software engineering in subtle ways. People who are good at one are likely to be good at the other. More about this here - https://blog.nindalf.com/posts/factorio-and-software-enginee...

There are two kinds of programmers, Those who look at Factorio and go: "That's my day job! Why would I do it for fun?" and those who look at Factorio and go: "That's my day job! You mean I can do it for fun?!"

Or those that go: "its like my day job and there are no idiots stopping me from solving problems!"

Re: Seven Years of Factorio Friday Facts (2020)

#67
post #6

For those wondering why this game about factory management keeps showing up on the front page of HN, it’s because the gameplay reminds its fans of software engineering in subtle ways. People who are good at one are likely to be good at the other. More about this here - https://blog.nindalf.com/posts/factorio-and-software-enginee...

There are two kinds of programmers, Those who look at Factorio and go: "That's my day job! Why would I do it for fun?" and those who look at Factorio and go: "That's my day job! You mean I can do it for fun?!"

I'm of the first type. I love Factorio, I bought it when it was still pretty much unknown (I'm a hipster like that), but I can't bring myself to play it while I'm in my current state of extreme burnout. I have a hard time writing code, I really can't muster the strength to play "programming and refactoring, the game."

Re: Seven Years of Factorio Friday Facts (2020)

#68
post #6

For those wondering why this game about factory management keeps showing up on the front page of HN, it’s because the gameplay reminds its fans of software engineering in subtle ways. People who are good at one are likely to be good at the other. More about this here - https://blog.nindalf.com/posts/factorio-and-software-enginee...

Programmer Crack

Re: Seven Years of Factorio Friday Facts (2020)

#69

This reminds me of a cool article I read about how Kerbal Space Program 2 renders orbits. I love reading things like this: https://www.kerbalspaceprogram.com/dev-diaries/6509/

In stark contrast with the company that developed Factorio, the companies that developed KSP (Squad, and then Take Two who bought them) totally fucked over their developers.

https://www.mcvuk.com/development-news/squad-devs-blast-kerb...

https://www.destructoid.com/former-kerbal-space-program-deve...

https://news.ycombinator.com/item?id=23402639

https://www.bloomberg.com/news/articles/2020-06-03/kerbal-sp...

https://news.ycombinator.com/item?id=12639564

https://www.reddit.com/r/KerbalSpaceProgram/comments/55vozd/...

https://news.ycombinator.com/item?id=20742105

Re: Seven Years of Factorio Friday Facts (2020)

#70
post #6

For those wondering why this game about factory management keeps showing up on the front page of HN, it’s because the gameplay reminds its fans of software engineering in subtle ways. People who are good at one are likely to be good at the other. More about this here - https://blog.nindalf.com/posts/factorio-and-software-enginee...

Subtle and not so subtle. I'm pretty sure someone's implemented Tetris in it.
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