Not sure what's in them because I can't find their Table of Contents, but if you're looking for other great books on specific games: 1. Masters of Doom 2. Michael Abrash's Graphics Programming Black Book
> 2. Michael Abrash's Graphics Programming Black Book I'd temper one's expectations on this one. It's a massive, unwieldy book, mostly speaking to old PC VGA graphics programming techniques, in pages taken verbatim from Abrash's previous Zen of Graphics Programming book. It definitely isn't focused on a specific game, but it does go a bit into the BSP tree stuff used in Doom, if memory serves. Maybe it's just because…
Yeah, the start is essentially Zen of Code Optimization, which was also a great book, but pretty much dated in 2021... but it's interesting to see how he thinks. The best thing to take away is not about picking the right instructions, but to use your brain to pick the right algorithms and use benchmarks