Earlier quoted context omitted.
Blizzard kinda killed the RTS genre with Starcraft 1. It's basically the perfect RTS so everything that came after it seems inferior. Even Starcraft 2. There are still niches for specialized audiences, like historical battles with a more strategic bent, but for mass market RTS nothing has been able to beat a 23 year old game.
.
Blizzard has lost almost 29% of its overall active playerbase in three years
61–70 of 557 posts
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#62I can't say what's driving all the playerbase losses but: They stopped development on Diablo 3 a long time ago. It doesn't have the staying power of more modern online games where new content is added continuously. They stopped development on HotS, which never achieved the same level of pull as League of Legends. Overwatch faces stiff competition from Valorant and other competitive small team FPSes, and also has over…
WoW also just got boring for me a long time ago. Sure, they keep adding new things, but it's still riding in very deep treads they dug long ago. It's still fundamentally the same game, and in my eyes showing its age. I'd love to play a new MMO that explores new ideas. WoW explores WoW.
The environment is beautiful. The fighting is well designed. Dungeons can be a nice social experience. It can be a very fun and relaxing game. But it gets super repetitive after a while. The quests are all minor variations of a few simple formats.
I just started playing Minecraft two weeks ago and I’m loving it. I’ve never played it before either. It has the exploration and beautiful scenery aspects and feels like a much more creative game. I’m guessing it will be less stale after 3 months than WoW was. But we will see :)
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#63Earlier quoted context omitted.
WoW also just got boring for me a long time ago. Sure, they keep adding new things, but it's still riding in very deep treads they dug long ago. It's still fundamentally the same game, and in my eyes showing its age. I'd love to play a new MMO that explores new ideas. WoW explores WoW.
Riot is developing a MMO based on Runeterra. It will be interesting to see how that pans out.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#64I can't say what's driving all the playerbase losses but: They stopped development on Diablo 3 a long time ago. It doesn't have the staying power of more modern online games where new content is added continuously. They stopped development on HotS, which never achieved the same level of pull as League of Legends. Overwatch faces stiff competition from Valorant and other competitive small team FPSes, and also has over…
Blizzard kinda killed the RTS genre with Starcraft 1. It's basically the perfect RTS so everything that came after it seems inferior. Even Starcraft 2. There are still niches for specialized audiences, like historical battles with a more strategic bent, but for mass market RTS nothing has been able to beat a 23 year old game.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#65do they have any good games still
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#66Earlier quoted context omitted.
WoW also just got boring for me a long time ago. Sure, they keep adding new things, but it's still riding in very deep treads they dug long ago. It's still fundamentally the same game, and in my eyes showing its age. I'd love to play a new MMO that explores new ideas. WoW explores WoW.
Riot is developing a MMO based on Runeterra. It will be interesting to see how that pans out.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#67Earlier quoted context omitted.
Blizzard kinda killed the RTS genre with Starcraft 1. It's basically the perfect RTS so everything that came after it seems inferior. Even Starcraft 2. There are still niches for specialized audiences, like historical battles with a more strategic bent, but for mass market RTS nothing has been able to beat a 23 year old game.
.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#68I'm a WoW classic player and the company is a lot different than it used to be. You can't talk to GMs in-game anymore and they refuse to fix loot problems filed by guild loot masters. It's like they did a cost/benefit analysis before one of their waves of layoffs and decided they'll just automate everything. They did a cosmetic pet thing recently, tied to donations to Doctors Without Borders and I found myself hoping…
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#69I can't say what's driving all the playerbase losses but: They stopped development on Diablo 3 a long time ago. It doesn't have the staying power of more modern online games where new content is added continuously. They stopped development on HotS, which never achieved the same level of pull as League of Legends. Overwatch faces stiff competition from Valorant and other competitive small team FPSes, and also has over…
How do you lose revenue as a gaming biz during a pandemic? Kotick needs to lean in and build out WOW.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#70Earlier quoted context omitted.
Blizzard kinda killed the RTS genre with Starcraft 1. It's basically the perfect RTS so everything that came after it seems inferior. Even Starcraft 2. There are still niches for specialized audiences, like historical battles with a more strategic bent, but for mass market RTS nothing has been able to beat a 23 year old game.
.