Earlier quoted context omitted.
Blender has a lot of things lacking however: * It too is crash happy just in different ways. However Maya scales better with large scenes than Blender does and that's key * Blenders licensing is a deterrent. Very few people want to deal with GPL. * Blender is not good for extensibility if you're looking for performance. The API is unstable and exposed only via Python. Studios need to extend the DCCs and Blender doesn…
> * Blenders licensing is a deterrent. Very few people want to deal with GPL. Why would a studio care about this? A tech firm would certainly care, but the entertainment industry? They probably don't know what GPL is and would probably just associate it with "free"
Of course it's even more silly when you consider that you're never going to be making patches to Maya, so in theory nothing is lost on the Blender side here.