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1984: The Hitchhiker's Guide to the Galaxy

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Re: 1984: The Hitchhiker's Guide to the Galaxy

#61

This is off-topic, but I've always wanted to bring this up with fellow geeks... Integer code of the asterisk ('*') ASCII character is 42, which, is the answer to life, the universe and everything. The asterisk character is used as a wildcard character to indicate anything and everything. Adams never revealed the origin of 42. [0] So, just because we really don't know, I'd like to think it originates with ASCII table…

it's the number of harrod's earl grey tea.

https://www.harrods.com/en-us/shopping/harrods-no-42-earl-gr...

Re: 1984: The Hitchhiker's Guide to the Galaxy

#62
Not long ago I got this urge to go back and replay the Hitchhiker's Guide game.

>Then there were the puzzles, and it’s impossible to talk about Hitchhiker’s without talking about the Babel Fish puzzle.

Going through that part again and trying to remember it and figure it all out was a bit of a challenge.

But I don't think the puzzle itself is really all that hard, it's the whole beginning on the vogon ship, all of it, that makes it so hard. You've got a hidden time limit, then the poetry section, then you're thrown back in the room with an active time limit and you're supposed to remember to do the other puzzle quickly that you hopefully noticed while figuring out the Babel fish stuff, or you get a delayed game over that'll leave you wandering aimlessly around the heart of gold scratching your head.

On a related note, if you like Douglas Adams and quirky adventure games, I highly recommend his later game Starship Titanic. I played the hell out of that game when I was young, I don't know if I ever beat it. It's not the classic that hitchhiker's guide is, but if you enjoy Adams and frustrating obtuse adventure games with a strange sense of humour and somehow missed this game, I recommend checking it out.

Re: 1984: The Hitchhiker's Guide to the Galaxy

#63

This is off-topic, but I've always wanted to bring this up with fellow geeks... Integer code of the asterisk ('*') ASCII character is 42, which, is the answer to life, the universe and everything. The asterisk character is used as a wildcard character to indicate anything and everything. Adams never revealed the origin of 42. [0] So, just because we really don't know, I'd like to think it originates with ASCII table…

He posted (on his own usenet fan group) the following: "The answer to this is very simple. It was a joke. It had to be a number, an ordinary, smallish number, and I chose that one. Binary representations, base thirteen, Tibetan monks are all complete nonsense. I sat at my desk, stared into the garden and thought '42 will do' I typed it out. End of story." But of course nobody is an entirely reliable narrator, and cer…

Of course, no one wants to believe this. Me neither. I recently turned 42. And, I finally had the guts to start my own business... it's gotta mean something!

Re: 1984: The Hitchhiker's Guide to the Galaxy

#64

This is off-topic, but I've always wanted to bring this up with fellow geeks... Integer code of the asterisk ('*') ASCII character is 42, which, is the answer to life, the universe and everything. The asterisk character is used as a wildcard character to indicate anything and everything. Adams never revealed the origin of 42. [0] So, just because we really don't know, I'd like to think it originates with ASCII table…

He posted (on his own usenet fan group) the following: "The answer to this is very simple. It was a joke. It had to be a number, an ordinary, smallish number, and I chose that one. Binary representations, base thirteen, Tibetan monks are all complete nonsense. I sat at my desk, stared into the garden and thought '42 will do' I typed it out. End of story." But of course nobody is an entirely reliable narrator, and cer…

There's also this little bit from an interview:

Q: About three-quarters the way through the Illustrated Hitchhikers Guide there is a strange illustration of 42 multi-coloured balls lined up in columns 6x7. I can only assume this is the famed "42 Puzzle". My question is, how do you play? What's the puzzle?

DNA: The point of the puzzle was this: Everybody was looking for hidden meanings and puzzles and significances in what I had written (like 'is it significant that 6 * 9 is 42 in base 13?'. As if.) So I thought that just for a change I would actually construct a puzzle and see how many people solved. Of course, nobody paid it any attention. I think that's terribly significant.

Re: 1984: The Hitchhiker's Guide to the Galaxy

#66

There's a certain sense of loss I feel at playing a game that cannot be cheated. In the mid-80's playing interactive fiction there was no way to get help unless you could convince your parents to buy you invisiclues. You had to solve these games the hard way: on your own. Sure, there are games like that today but they require hand-eye coordination or grinding, not involved word-puzzle solving and thinking in many dif…

Yes! I love the story with video games - it’s the main draw for me, especially as I get older. It often feels like the plot is held up by having to go do six mundane tasks. I’d be happy having a game where you just walk around and talk to people. Have it almost be like a book, but with the added extras of art and music. Maybe there’s a genre for this, and I just don’t know how to look for it properly.

Outside of VNs (visual novels) and IF (interactive fiction) which has already been mentioned, these sorts of games may also be described as walking sims or narrative adventures nowadays.

Some mainstream studios you might want to check out are Dontnod Entertainment (Life is Strange, Tell Me Why), Red Thread Games (Draugen, Dreamfall Chapters), The Chinese Room (Everybody's Gone to the Rapture), Campo Santo (Firewatch) and Fullbright (Tacoma, Gone Home). There is tons of quirkier experimental stuff on Steam and Itch too. Note that some walking sims are more about exploring the environment and there isn't much dialog, while other ones feature more conversations. Dontnod tend to be more on the conversation-y end if that's what you're after.

You could also check out point-and-click adventures, which are a direct descendent of IF. They require a bit more puzzle-solving, but the pacing is often very good in modern (post-2005) games and it's a nice way to experience dialog-heavy stories. A good place to start might be older releases from Daedalic Entertainment or Wadjet Eye Games, perhaps.

Re: 1984: The Hitchhiker's Guide to the Galaxy

#67

This is off-topic, but I've always wanted to bring this up with fellow geeks... Integer code of the asterisk ('*') ASCII character is 42, which, is the answer to life, the universe and everything. The asterisk character is used as a wildcard character to indicate anything and everything. Adams never revealed the origin of 42. [0] So, just because we really don't know, I'd like to think it originates with ASCII table…

He posted (on his own usenet fan group) the following: "The answer to this is very simple. It was a joke. It had to be a number, an ordinary, smallish number, and I chose that one. Binary representations, base thirteen, Tibetan monks are all complete nonsense. I sat at my desk, stared into the garden and thought '42 will do' I typed it out. End of story." But of course nobody is an entirely reliable narrator, and cer…

This is what's so great about art IMO. You can craft a piece with deep personal meaning, or a totally frivolous piece, and it can be perceived in infinitely many ways by others according to their own worldview and life experience. I wish I could know what it feels like to learn a new interpretation of your own work on a regular basis. Beauty, eye, beholder.

It sounds somewhat equally exciting to, and less frustrating than, releasing software and seeing all the ways people break it.

Re: 1984: The Hitchhiker's Guide to the Galaxy

#68

This is off-topic, but I've always wanted to bring this up with fellow geeks... Integer code of the asterisk ('*') ASCII character is 42, which, is the answer to life, the universe and everything. The asterisk character is used as a wildcard character to indicate anything and everything. Adams never revealed the origin of 42. [0] So, just because we really don't know, I'd like to think it originates with ASCII table…

[deleted]

Re: 1984: The Hitchhiker's Guide to the Galaxy

#69
"It was the ultimate procrastination device, of course, but also a tinkerer’s dream."

Reminds me of one of my favorites of Douglas' quotes: "I love deadlines. I like the whooshing sound they make as they fly by."

I was also able to get Starship Titanic working a couple years ago... Had an old Compaq computer with Windows 95 as the starting basis. Much fun to revisit.

Re: 1984: The Hitchhiker's Guide to the Galaxy

#70
I used to hang with Douglas back in the day and we worked together a bit.

Douglas once told me he got sent a very detailed PhD thesis that described how The Hitchhikers Guide was an elaborate parody of John Bunyan's "Pilgrim's Progress" (1678). The main evidence was that "Pilgrim's Progress" is known to be partly inspired by a pamphlet called, "The Plain Man's Path to Heaven", written by, get this, a puritan named Arthur Dent.

Douglas was embarrassed to reply that he'd never read "Pilgrim's Progress", or heard of that puritan, and the Arthur Dent name was a complete coincidence.

Things like that happened to him all the time.

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