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Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)

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Re: Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)

#61
post #24

See also: http://avisynth.nl/index.php/QTGMC

I would not have expected an AVISynth reference in 2021. VFW for the win!

I use it with VapourSynth, actually, but as the name implies it would never have existed without AVISynth and its community http://www.vapoursynth.com/about/

Re: Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)

#62
post #57

Earlier quoted context omitted.

Yes, the same thing with telephone calls over copper. No latency. You could both talk at the same time, more immersive. I also remember vector displays first-hand.. those were pretty awesome. You're never going to get a vector graphics experience ever on an LCD because LCDs are rasterized pixels not a drawn line. No one will ever make a limited run of CRTs or vector monitors ever again, but I wish they would. People…

Resolution is rapidly reaching the point where it won’t be the limiting factor in properly simulating a vector display, at least in a “good enough” fashion. Similar to how resolution and refresh rate improvements are making it feasible to simulate a raster CRT.

At this point, one of the primary limiting factors is the reality that the majority of folks using and implementing emulation technology probably have never seen a vector display in the flesh.

Conceptually, emulating a vector display is easy. They are unique but not thaaaat magical.

1. You have a certain amount of bloom

2. You have decay time function

3. You need, perhaps, a surprising amount of dynamic range? If you've seen something like an Asteroids cab in person, the bullets are super bright (with correspondingly larger decay times) relative to everything else

But, how people are interested in implementing that kind of thing and have access to a real vector display in order to study it? I suppose sufficiently good recordings of vector displays might suffice so maybe it's not that dire.

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