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1977: Zork

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Re: 1977: Zork

#61
post #59

I have Zork from Infocom in the original packaging with 5.25 floppies... wonder if it's worth anything?

This isn't like an old camera that can still be used to shoot amazing pictures... Your floppies are mostly sentimental. The game is wildly available online and even on the web as web app.

I'd recommend you frame them carefully and hang them in pride on your wall.

Re: 1977: Zork

#62

Earlier quoted context omitted.

You could do that with whatever interactive fiction tools you want, combined with some form of speech to text software. For instance, Inform 7 for your IF tool, and any of the following for speech to text: https://www.lifewire.com/state-of-linux-voice-recognition-22... That said, I'm not sure how good any of those speech to text tools actually are, so, this might be kind of a pipe dream at the moment. Also, I know yo…

Thanks. It really is the voice to text that is the concern. I noodled around with an interactive fiction game concept a while back focused on a nuclear showdown. I wanted to build it into an red analog telephone. The phone would ring and you would hear a message from various government/military types. As tensions rise, the phone rings more often, possibly multiple lines light up forcing you to catch/miss vital inform…

Why would the device need to be any more complicated than a bluetooth speaker and microphone driven by a Raspberry Pi or something? That effectively reduces all the engineering necessary to making a case for the Pi that looks like a red rotary or push button phone, and stuffing a speaker and mic into the handset.

Re: 1977: Zork

#63
If curious, from the archives:

Zork source and binaries, January 1978 - https://news.ycombinator.com/item?id=24371538 - Sept 2020 (13 comments)

Zork source code, 1977 - https://news.ycombinator.com/item?id=23108626 - May 2020 (81 comments)

Exploring Zork (2012) - https://news.ycombinator.com/item?id=20731333 - Aug 2019 (22 comments)

Zork and the Z-Machine: Bringing the Mainframe to 8-Bit Home Computers - https://news.ycombinator.com/item?id=19982345 - May 2019 (17 comments)

A Brief History of Zork (2014) - https://news.ycombinator.com/item?id=19946781 - May 2019 (10 comments)

Source code for Zork, Hitchhiker’s Guide, and other Infocom games - https://news.ycombinator.com/item?id=19672436 - April 2019 (238 comments)

Z3 – The Zork CPU - https://news.ycombinator.com/item?id=15169565 - Sept 2017 (11 comments)

The DUNGEON (Zork I) source - https://news.ycombinator.com/item?id=15147346 - Sept 2017 (50 comments)

Your load is too heavy: Zork deep reading - https://news.ycombinator.com/item?id=15138114 - Aug 2017 (32 comments)

The Enduring Legacy of Zork - https://news.ycombinator.com/item?id=15073227 - Aug 2017 (48 comments)

Beyond Zork - https://news.ycombinator.com/item?id=10524438 - Nov 2015 (9 comments)

Revisiting 'Zork': What We Lost in the Transition to Visual Games - https://news.ycombinator.com/item?id=2705269 - June 2011 (133 comments)

Others?

Re: 1977: Zork

#64

One of the coolest technical aspects of early Infocom text adventure games is that most games weren't actually written using native assembly code for the platforms they ran on, and were instead compiled down to "z-code", a bytecode which ran on the "z-machine" virtual machine architecture. Z-machines are pretty niftly little bits of tech, as while they have a lot in common with regular 'ol machine code, the z-machine…

I used to play a lot of z-machine text adventures on the original iPod Touch with an app called Frotz. It was pretty cool to see stuff from the 80s running on a modern tiny portable computer like that.

Re: 1977: Zork

#66

Earlier quoted context omitted.

Thanks. It really is the voice to text that is the concern. I noodled around with an interactive fiction game concept a while back focused on a nuclear showdown. I wanted to build it into an red analog telephone. The phone would ring and you would hear a message from various government/military types. As tensions rise, the phone rings more often, possibly multiple lines light up forcing you to catch/miss vital inform…

Why would the device need to be any more complicated than a bluetooth speaker and microphone driven by a Raspberry Pi or something? That effectively reduces all the engineering necessary to making a case for the Pi that looks like a red rotary or push button phone, and stuffing a speaker and mic into the handset.

Right. That is clearly the general answer. Ideally - I would like it to be an actual red push button telephone with multiple lines to add complexity to the narrative - but simpler would be a fine start.

Edit: basically - put a game inside this https://share.icloud.com/photos/0IH5hOBO_KECT2gSpzd5-n_4g

Re: 1977: Zork

#67
Zork was responsible for my initial interest in computer programming (and first program in BASIC, forever lost). Probably loved it because it was so much like a choose your own adventure book of the times.

Re: 1977: Zork

#68

Earlier quoted context omitted.

Why would the device need to be any more complicated than a bluetooth speaker and microphone driven by a Raspberry Pi or something? That effectively reduces all the engineering necessary to making a case for the Pi that looks like a red rotary or push button phone, and stuffing a speaker and mic into the handset.

Right. That is clearly the general answer. Ideally - I would like it to be an actual red push button telephone with multiple lines to add complexity to the narrative - but simpler would be a fine start. Edit: basically - put a game inside this https://share.icloud.com/photos/0IH5hOBO_KECT2gSpzd5-n_4g

That doesn't seem terribly tough, either, given that the Pi has 40 GPIO pins: https://projects.raspberrypi.org/en/projects/physical-comput...

A push button is literally one of the most trivial things you can wire up to GPIO. You can also interact with GPIO in Python pretty easily: https://www.raspberrypi.org/documentation/usage/gpio/python/...

Re: 1977: Zork

#70

Stationfall Planetfall A mind forever voyaging (still have it on my shelf) Classics.

I always found AMFV very underrated. Maybe I've never really been a puzzle person but I liked that one because it was more of an interactive story.

Also really liked Planetfall. Those three (along with Hitchhiker's) were all written by a classmate of mine who I knew quite well.

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