https://www.youtube.com/watch?v=UqZWxCv-_5I&list=PLIsqJzeZeG...
Interesting game to max out, not sure if anyone has tried though...
61–70 of 108 posts
https://www.youtube.com/watch?v=UqZWxCv-_5I&list=PLIsqJzeZeG...
Interesting game to max out, not sure if anyone has tried though...
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Purchased on the credit card of carbon release. We might get lucky and see some technological or social innovation negate or stop the coming disaster, or civilization could snap back to where it was centuries ago.
This is a perfect example of the trendy "everything's leading to a doomsday" sentiment among some people on this site. "We might get lucky" - humans have overcome every adverse condition in our 2 million years alive, why do you have the hubris to believe that you know we can only survive if we get lucky. "stop the coming disaster" - again, hubris to think that the only possible outcome for humans is a disaster. "coul…
It's essentially a grid-based parallel computer.
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I do wonder how much our extractive technological culture would play to the benefit of a child society that intended to learn from us. There'd be an awful lot of material at the surface that could be recycled or repurposed, if we're talking a reboot on the order of centuries. Idle thought.
There are, but a lot of them can't be reconstituted without other resources. Take, like, rebar, which is the post-apocalyptic author's favorite source of "chunky metal"--it's low-grade steel that melts north of 1200 deg C. If you don't have access to fossil fuels (or an electric arc furnace, and then how are you going to power it?) you're probably looking at a charcoal forge. Charcoal forges require a ton of airflow…
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Purchased on the credit card of carbon release. We might get lucky and see some technological or social innovation negate or stop the coming disaster, or civilization could snap back to where it was centuries ago.
The worst part is not the horror of mass extinctions and runaway greenhouse gasses might eventually resolve itself on geologic timescales, but that the society that rebuilt might find it impossible to get out of the stone age; much less through an industrial revolution: we've pillaged the highest-yield mines, germs have been developed into antibiotic-resistant superbugs, we've extracted the easiest-to-reach stored hy…
The image reminds me of Guangzhou, China. I recently looked at google earth images of Guangzhou. I then looked at images of New York City. It is incredible to me that we in the U.S. think of New York City as a sprawling metropolis when not far from the city center it is mostly single family homes on plots of land. Whereas Guangzhou has many more high rise buildings for miles and miles. Get the ruler in Google Earth a…
How many of those are actually occupied?
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That's a slice of the horror of our civilization lololol
I know it's cool and trendy to trash our current society and treat it like it's the worst time to be alive in human history, but in reality there's never been a better time to be alive in the history of our species. Poverty, infant mortality, childhood mortality, crime...all at all time lows. Literacy, income levels, food quantity, public health...all at all time highs.
And other things aren't that good. Some things are worse, and we should understand why and focus on that. In fact it may not be clear that the world is better today that 20 years ago (again, in some aspects unequivocally yes). The typical "it's the best time to be alive in human history so far" sounds almost defeatist, like a license to become lax.
Also, nobody claims "this is the worst time to be alive".
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Sim City 3000 might be the pinnacle of "Sim Cities" when it comes to the feeling of making a big scary city. I would rather play Skylines than 3000 today due to nice feeling and the roads, but the limit that 6 squares depth from the road is as far as housing will "grow" and that you can't make deep neighborhoods or more angled zones, is a sour thumb for what would otherwise be a perfect game. 3000 neighborhoods felt…
Sim City 3000 is my favorite too for all the same reasons and I really wish SC3U shipped with multiplayer like the leftovers suggest it would have: https://tcrf.net/SimCity_3000_Unlimited/Unused_Multiplayer_T...
I remember reading articles on Happy Puppy around 1998 or 1999 that talked about the “promised land” with screenshots of 3D cities. These are still around if you look around
I am hopeful that someone on here that could share some lore about the development of that 3D version.