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Worms Armageddon 3.8

worms2d.info

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Re: Worms Armageddon 3.8

#61
post #52

Earlier quoted context omitted.

Thanks for keeping worms Armageddon alive. It's still my favourite worms game by far. >Worms Armageddon now runs well under Wine or Proton on Linux. Was wondering if there would ever be a chance of a true native linux port? I've got one of the later worms games natively on linux, but it sort of pales in comparison to worms Armageddon and while I appreciate the efforts of the proton maintainers and Devs like yourself…

see other comments: https://news.ycombinator.com/item?id=23890279

Thanks, I got too excited and didn't read the rest of the comments before asking. I should have realized I was likely beating a dead horse. It does sound like it may be possible to at least port it some day and work is being made in that direction so that's pretty awesome.

Re: Worms Armageddon 3.8

#62

Earlier quoted context omitted.

What is the best way to support this work?

Thanks for asking! I can't speak for Deadcode (David Ellsworth, the other maintainer). Personally I have a Patreon account, though mostly it pertains to my open-source projects. And of course, tell your friends that Worms Armageddon is still alive and has active multiplayer (see https://wormnet.net/ ) :)

For those searching: https://www.patreon.com/cybershadow

Re: Worms Armageddon 3.8

#63
Oh wow. I think I still have my legit retail CD kicking around somewhere. Had no idea it was still maintained. Can I still use that CD? IIRC it had some pretty wild DRM on it for the time and it took forever to crack.

Re: Worms Armageddon 3.8

#64

Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features

What's your favorite weapons and why? I have been fond of the holy have grenade. There hallelujah always made me laugh and the concrete donkey was way too cheap lol

Re: Worms Armageddon 3.8

#65

Earlier quoted context omitted.

> That’s wonderful! Is the code open source{,able}? Unfortunately no. And, saying this as a big open source enthusiast (see profile), it would not do the game's community much good to be open-sourced right now (as the game relies almost entirely on security by obscurity to deal with multiplayer cheating). Open sourcing also would be unlikely to solve any big problems - e.g. native Linux / macOS support is not due to…

On the first point: If the assumption is that some community members are interested in developing cheats, would it not also make sense to assume that some community members are instead interested in hardening the netcode and developing anti-cheat systems? On the second point: Please have the powers-that-be consider doing a partial release of the parts that are not under that agreement. Some code is better than no cod…

You may be right. For what it's worth, we are continuously looking for members of the community who have the skills and desire to contribute positively, and empower them to do so as much as we can. There is certainly no lacking in things to improve even outside of the game itself, such as infrastructure, network services, and third-party software such as tools or game extensions.

The situation about cheats is not that simple. Armageddon's way of modelling the game state is already immune to certain kinds of cheats. The current state essentially is a function of the previous state plus player's inputs; therefore, it is impossible to give yourself infinite ammo or noclip through walls. We've tightened that further by e.g. introducing "Schrödinger's crates", which makes the contents of crates determined when they are opened instead of on creation (thus making their contents impossible to predict). The remaining avenues for cheating can mostly be categorized in "perfect knowledge" cheats (i.e. knowing what weapons are in other players' inventories) and input cheats (creating macros or bots that produce frame-perfect input); these are not solvable generally, and can only be protected against either through "security by obscurity", or very intrusive anti-cheat software which analyse which software runs on users' PCs. We would very much like to avoid having to do the latter, as such software can only be effective if it is more invasive than the cheat software itself, not to mention requiring a lot of effort and resources to implement and maintain.

And, yes, unfortunately these concerns are not purely theoretical. Nearly every competitive season we have issues with some players thinking they can get away with using some generic cheat software, or occasionally some curious hackers making some cheats for fun for their friends which then find their way out to general availability.

Re: Worms Armageddon 3.8

#68

Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features

There used to be a number of funny videos in one of the earlier worms versions that I haven't seen since.

I found them on YouTube now that I started looking for them, but I've been missing them from my Worms game (on steam) :-)

For anyone wondering: here they are: https://m.youtube.com/watch?v=wV5AFxEnuBo

I think I first saw them in 1998 or something.

Re: Worms Armageddon 3.8

#70
post #55
post #30

well, I had this on a CD. now I'm going to look for it.

Does anyone remember what magazine gave this game? I think it was a magazine called "full pc game" but I can't seem to find anything on google. Got age of empires II the same way.

It might have been PC Gamer [1] magazine. I had both Worms Armageddon and Age of Empires II in the late '90s, and I remember some copies of this magazine lying around. I think this magazine would come with demo CDs pretty often.

[1] https://en.wikipedia.org/wiki/PC_Gamer

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