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Dungeon Scrawl: Old school maps in minutes

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Re: Dungeon Scrawl: Old school maps in minutes

#61
post #59
post #58

Earlier quoted context omitted.

but it inevitably breaks down at some point because I haven't accounted for something along the way Could you give more details? That might be helpful in providing some ideas.

For example, I might have instructed them to roll for three character attributes. And then they encounter an enemy which has hit points of some sort and maybe attack and defend numbers. And then I realise that something about their character attributes doesn't really gel with how I'm trying to get them to roll dice against that enemy. Or, wait, they need to jump across a pit but did one of their attributes apply (str…

There are so many ways you could handle this. But I think the most important thing to remember is that not the system should be the focus of the game but fun. Don't just improvise the plot (according to your player's actions), but improvise "the system" as well -- after all, it's yours, and your only duty is to make it fun for your kids.

Forgot a certain ability on your streamlined ability sheet? Well, who says they all have to be determined beforehand like in DND? Just make them roll new ability specs just when you need them.

Or simply make due with what you've got, e.g. by adjusting what you originally had in mind for the enemy attack with what is possible within your simplified system. And for the next game, slightly update the system whenever you've identified an oversight.

Don't sweat it, the exact rules are not so important, as long as your players can rely on consistency (as a proxy for fairness). For kids, I think, in the end they're gonna love it when they can just roll some dice every now and then and observe how what their characters do results in success when they roll well and (non-catastrophic) failure when they don't. Other than that, I would imagine the theater-of-mind aspect, i.e., the plot and the general world setting will probably be much more important.

Re: Dungeon Scrawl: Old school maps in minutes

#63
post #46

Earlier quoted context omitted.

There was an article in Dragon magazine back on the 80s about hypercube dungeon layouts.

Even further back, there's Hunt the Wumpus, which I think was originally laid out on a Platonic solid. Messing with adventurers is a time-honored tradition!

The original Wumpus map I've always seen referred to as a “squashed dodecahedron”, though since it only uses numbered vertices without spatial coordinates there is no particular way to distinguish it from an actual dodecahedron,

Re: Dungeon Scrawl: Old school maps in minutes

#64
post #54

https://dungeondraft.net/

Amazing! Windows only, though :(

Their big feature for the next major release is a Mac version, and until then it works quite okay in wine. Probably better in Linux/Wine, as that tends to have fewer graphics bugs.

My enjoyment factor of both DungeonScrawl and DungeonDraft is a bit different, as with 'Scrawl it's awesome sketching a big event location, whereas with 'Draft I get a Bob-Ross-ian spark when adding minor details. A candle here, a floating corpse there, some cobwebs and fungi…

I can pair DungeonDraft with FoundryVTT, where you can get virtual lighting support imported from the maps. So you don't have to "paint" your walls twice, once for the pure visuals and once to see where vision and movement is blocked.

Re: Dungeon Scrawl: Old school maps in minutes

#66

As someone who has been moved his DnD sessions to Discord with COVID going on, and has made a "shareable map" out of Google Sheets, this looks fantastic!

Actually having used these kinds of 2D maps, I find they're not fun enough for me. If you're really into old-school original D&D dungeoneering-with-a-ten-foot-pole stuff, it's nice.

But I want more for my players. The best maps have very nice multi-level dungeons, with strange stuff like underground rivers or a dangerous precipice connecting parts of the dungeon.

Re: Dungeon Scrawl: Old school maps in minutes

#67
post #61
post #59

Earlier quoted context omitted.

For example, I might have instructed them to roll for three character attributes. And then they encounter an enemy which has hit points of some sort and maybe attack and defend numbers. And then I realise that something about their character attributes doesn't really gel with how I'm trying to get them to roll dice against that enemy. Or, wait, they need to jump across a pit but did one of their attributes apply (str…

There are so many ways you could handle this. But I think the most important thing to remember is that not the system should be the focus of the game but fun . Don't just improvise the plot (according to your player's actions), but improvise "the system" as well -- after all, it's yours, and your only duty is to make it fun for your kids. Forgot a certain ability on your streamlined ability sheet? Well, who says they…

Modern (5e) D&D even explicitly encourages this with it's skill system. DMs are encouraged to just pick a stat (or even let their players pick a stat) that feels like it's applicable to the situation, then then add that to their roll.

Re: Dungeon Scrawl: Old school maps in minutes

#68
post #59
post #58

Earlier quoted context omitted.

but it inevitably breaks down at some point because I haven't accounted for something along the way Could you give more details? That might be helpful in providing some ideas.

For example, I might have instructed them to roll for three character attributes. And then they encounter an enemy which has hit points of some sort and maybe attack and defend numbers. And then I realise that something about their character attributes doesn't really gel with how I'm trying to get them to roll dice against that enemy. Or, wait, they need to jump across a pit but did one of their attributes apply (str…

You could try Amazing Tales by Martin Lloyd: super-simple RPG for kids: https://amazing-tales.net/

Re: Dungeon Scrawl: Old school maps in minutes

#69
post #59

Earlier quoted context omitted.

For example, I might have instructed them to roll for three character attributes. And then they encounter an enemy which has hit points of some sort and maybe attack and defend numbers. And then I realise that something about their character attributes doesn't really gel with how I'm trying to get them to roll dice against that enemy. Or, wait, they need to jump across a pit but did one of their attributes apply (str…

You could try Amazing Tales by Martin Lloyd: super-simple RPG for kids: https://amazing-tales.net/

From what I've gleaned of the rules online, this sounds like a potential winner. Thanks!
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