It's amazing that all these display bugs still exist when Apple has presumably invested so much into their $6000 Pro Display.
Dear Apple: Why not spend a little time making the software work, too?
61–70 of 1001 posts
It's amazing that all these display bugs still exist when Apple has presumably invested so much into their $6000 Pro Display.
Dear Apple: Why not spend a little time making the software work, too?
It's frustrating that consumer Hi-DPI display development has completely stalled in the last five years. As mentioned in the article, macOS works best using true 2x integer scaling. Using 2x scaling, a 4k monitor will result in an equivalent workspace to a 1080p display—unusable for productivity and development. A superior option is iMac/LG 5k display results which nets an equivalent workspace of 1440p. The only opti…
> an equivalent workspace to a 1080p display—unusable for productivity and development. I have to disagree here. I use (and have used) a 1080p display for years and don’t feel the need for anything larger. That might be an artifact of my early years on 80x25 character displays, though.
I am sure Doom and other great pieces of software were written on one of those.
I like this idea in theory, but I disagree with it in practice.
I use two vertical 4k displays (specifically: Dell U2720Q) and I use them at the native resolution.
This is because I want IntelliJ to take up an entire vertical display where I can see a lot of code without having to scroll. I can also divide the other display into two halves (horizontal line, one window on top and one on bottom - I use a third party app from the macOS app store called magnet for this).
I can appreciate the smooth fonts, but the screen real estate is more valuable.
I guess all of this is to say that the best option for me would be an 8k display at 2x scaling. A 4k display at 1080p though isn't worth the trade-off (I'll take lower quality text for the additional space).
They do say right after that that using the 4k display at native is also fine, so maybe it's not an issue?
Disappointed that he didn't mention pixel-perfect programming fonts (e.g. proggy) which offer high-density text on low-resolution monitors while not looking nearly as bad as his Consolas example. These fonts make a huge difference imo.
When writing prose, I prefer serif fonts such as go mono, at a bigger size.
19", 1280x1024, 75 Hz.
It was a freebie from a folded startup.
This exactly matches monitors I used in the more distant past, like NCD X/Window terminals: 19", 1280x1024.
This form factor basically determines what is the ideal pixel size for most work.
Basically, 1280 is about the right number of pixels for the angle of vision subtended by the display when viewed at the intended distance.
Great theory. I'd definitely love to have 4k 120hz displays, but until I'm not broke, I'll stick with my old low-res monitors I picked up for $20 apiece. They suck, but not everyone has the money for $500 panels, let alone the insanely-priced four-figure ones the author recommends. I'll probably just suffer through another decade of garbage text until they get cheap.
I have the ultrafine 5k. 27 glorious inches @ 218ppi. Not only does this provide a colossal amount of real estate for crisp text (I run with no scaling, which requires good eyesight), but combined with a macbook pro, provides a near perfect computing solution. One cable provides video, audio, usb hub, webcam and power. Two monitors might be better, but I find leaving the laptop screen open on a stand works well. One…
I have been on the fence about upgrading to a large hi-res screen specifically with the aim of maximizing screen real estate, which effectively means little scaling. However I couldn't find much info about running hi-res monitors with little or no scaling. Could you share your experience and/or post a screenshot, just to get an idea of how big UIs end up being?