Earlier quoted context omitted.
From TFA: "was allegedly leaked onto the anonymous forum 4chan"
Ok, in which thread on which board? I can't find anything on /t/ or /v/.
Nintendo has reportedly suffered a significant legacy console leak
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Re: Nintendo has reportedly suffered a significant legacy console leak
#62Is this bad? Am I misunderstanding? What financial damage does this do when Nintendo no longer manufacturers this console or actively developers for it and hasn't for years, or a decade in the N64/GameCube's case?
Re: Nintendo has reportedly suffered a significant legacy console leak
#63> The PC emulation community could also theoretically use the data to improve their software so that it imitates the original systems perfectly. However, since the leaked documentation has been illegally obtained this would put them in murky territory. I'd love to hear opinions about this whole thing from folks who work on emulators.
I don't work on emulators, but I do work on Wine. We explicitly forbid any contributions from anyone who has seen any Microsoft source code. The risk of introducing work derived from code owned by Microsoft is too high. I don't know how strict emulator authors are about this--they're non-commercial and so have less at stake than we do--but if I were an emulator author, I would cut ties with anyone known to have looke…
Also looking at source code and documentation does not mean that the code you write is derived work (although it makes it very slightly more risky that it is).
Re: Nintendo has reportedly suffered a significant legacy console leak
#64Earlier quoted context omitted.
This is not an excuse. They can start with the parts they do have access to, while the community can work on (legally) getting the other information from the relevant rightsholders at SGI.
Bryan Cantrill gave a talk that included how difficult it was to take something that wasn't originally intended to be open source and then open source it. I think it was something at Sun before they were acquired by Oracle (iirc Cantrill laments how Oracle effectively un-open-sourced the project). I've watched hours of Cantrill on youtube, I'm having trouble finding which video it was. I can't explain it myself but I…
I don't have time to rewatch it now but I believe the point of the talk was to promote Illumos as the true community-driven open-source fork after Oracle dropped the ball. This is exactly what I'm talking about: the community is often happy to pick up the slack and cover for the failures of these companies, but only when given the opportunity. Yes it's a lot of work, a lot of conversations and a lot of corporate politicking. But how can anyone get started when the relevant parties are not willing to even present an opportunity?
Re: Nintendo has reportedly suffered a significant legacy console leak
#65Is this bad? Am I misunderstanding? What financial damage does this do when Nintendo no longer manufacturers this console or actively developers for it and hasn't for years, or a decade in the N64/GameCube's case?
Re: Nintendo has reportedly suffered a significant legacy console leak
#66Anyone who's curious can find the download links by backtracking through all the Pokemon Prototype General threads under the Pokemon board on 4chan.
One of the leaks that caught my attention was the source for Pokemon Blue, partially because of nostalgia and partially out of curiosity to see what an old game's codebase even looks like. The first thing that stood out to me was the project's flat folder structure, full of hundreds of files; I guess I was expecting things to be a bit more structured. The source is more readable and approachable than I expected, although I've only poked around in some of the more obvious places and definitions. I'd recommend watching The Ultimate Game Boy Talk [1] before trying to dive into any code.
Re: Nintendo has reportedly suffered a significant legacy console leak
#67Is this bad? Am I misunderstanding? What financial damage does this do when Nintendo no longer manufacturers this console or actively developers for it and hasn't for years, or a decade in the N64/GameCube's case?
If Nintendo offered N64 games to be purchased for the Switch people would still pay for them in droves. It's weird that they don't offer so much of their past works in any legitimate capacity.
Re: Nintendo has reportedly suffered a significant legacy console leak
#68Earlier quoted context omitted.
I don't work on emulators, but I do work on Wine. We explicitly forbid any contributions from anyone who has seen any Microsoft source code. The risk of introducing work derived from code owned by Microsoft is too high. I don't know how strict emulator authors are about this--they're non-commercial and so have less at stake than we do--but if I were an emulator author, I would cut ties with anyone known to have looke…
That policy obviously just results in Wine contributors not disclosing seeing Microsoft source code, which is a good thing for Wine, but does not imply that having Microsoft source code (or Nintendo's in this case) is useless. Also looking at source code and documentation does not mean that the code you write is derived work (although it makes it very slightly more risky that it is).
Absolutely not, we take it very seriously. If there's a hint of looking at Microsoft source code or REing Microsoft binaries, then contributions are banned. It's not a wink-wink kind of situation.
Re: Nintendo has reportedly suffered a significant legacy console leak
#69That said, vintage Tamiya products new in original packaging from the 70s and 80s can sell for thousands and thousands of dollars. Simple plastic and aluminum parts that were consumable in the 80s were selling for hundreds of dollars in the late 2000s. The market was a rough place. I have about a dozen antique Tamiya models, so I was one of those people engaged in bidding wars for 1/4" long tie-rod ends. A brand new Tamiya in the 80s was probably about $100 for a rolling kit. Now people are paying that for individual parts. Nobody was having fun with their models anymore. Everyone was just dusting them off and spending money keeping them pretty.
Tamiya had to get the kids playing with their models again. They had to take this exclusive, elitist market they created by accident 30 years ago and start making money off of it again.
So Tamiya re-released nearly ALL of their vintage kits. Brand new, with original design, documentation, decals, and packaging. This was in addition to their new models and high-tech racing vehicles which were still being released on a regular schedule at the same time. Initially all the collectors (myself included) were livid, because for a while it meant my $1,100 Bruiser 3-speed was only worth $500. That didn't happen either. For a time the prices dipped significantly, but collectors still demanded vintage parts to repair their vintage models. The prices soon stabilized. Now that market is healthy and stable, vintage vehicles can be repaired cheaply if desired, and collectors can still spend thousands on NIB models.
If Nintendo embraced their market they could possibly reap the same benefits. The enthusiasm for their products is there. Tamiya has shown it is possible to separate collector demand from commodity demand and still have those ecosystems thrive side-by-side. I think Nintendo could pull that off as well.
Re: Nintendo has reportedly suffered a significant legacy console leak
#70To be clear, this doesn't just contain the source code of the software. It also contains the Verilog for the N64 GPU and other important hardware component, which is hugely important. From what I gather, it also contains full version history from their VCS. While it is very interesting, it's worth noting that anybody hoping to use this for anything "serious" risks getting the Nintendo lawyers on their ass. Emulators…
"Emulators won't touch this, neither will console clones" I suppose they wouldn't copy it outright. But wouldn't it be useful as a reference to fix long-standing bugs, improve performance, etc?