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Team Fortress 2 source code has leaked

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Re: Team Fortress 2 source code has leaked

#61
post #53
post #20

Earlier quoted context omitted.

That sounds pretty reasonable to assume for any game, even those that are singleplayer, if they access the network. Game code is particularly known to be "spaghetti", "code cowoy"-style, where the result is more important than the form or correctness. I mean, that's art, after all, so that seems obvious. And do you think a lot of companies update their games after they are out? Most often, the code is definitive, ref…

> Unreal Tournament 99 though, has plenty of servers that put some dlls for "anti-cheat" software on your computer before you join. D: People put up with that?

Better than putting up with cheaters ruining the game.

Re: Team Fortress 2 source code has leaked

#62
post #23

Earlier quoted context omitted.

I don't know what this contains, but many times games cannot be open sourced because they use libraries that would have to be removed before they could open source it.

I've heard this a few times as well, but couldn't the game still be open-sources just without those libaries? And anyone who wants to compile it, needs a licence for those libaries, which in many times is free for noncomercial purposes, or students. Btw. what expensive libaries do exist in that area anyway?

They could be using those libraries to make market items being sold.

Re: Team Fortress 2 source code has leaked

#63

Earlier quoted context omitted.

I've heard this a few times as well, but couldn't the game still be open-sources just without those libaries? And anyone who wants to compile it, needs a licence for those libaries, which in many times is free for noncomercial purposes, or students. Btw. what expensive libaries do exist in that area anyway?

They could be using those libraries to make market items being sold.

Ah yeah, the ingame market. A whole different story.

But if it is centralized, you should not be able to tamper with it, much, even if you have your own local version running?

Re: Team Fortress 2 source code has leaked

#64
post #44
post #23

Earlier quoted context omitted.

I don't know what this contains, but many times games cannot be open sourced because they use libraries that would have to be removed before they could open source it.

Good point. IP law is such a headache.

Reverse engineer everything that is worth reverse engineering! :)

Re: Team Fortress 2 source code has leaked

#65
post #3

Cheats and hacks were already bad enough, I imagine this won't help :( Darn, one of the most fun games I like to play. Sadly, OSX Catalina killed the game for Mac users because Apple recognized the extreme demand by casual users to break all their old 32bit applications.

I literally just downloaded Steam on the mac to show my boys Team Fortress only to be met by this sad news :( I really hope something like TF2 resurfaces in some form again. I never liked the feel of Fortnite.

Dont worry, Valve's official statement is that everything is fine and this was already leaked and patched in 2017 :)

Re: Team Fortress 2 source code has leaked

#66
post #53
post #20

Earlier quoted context omitted.

That sounds pretty reasonable to assume for any game, even those that are singleplayer, if they access the network. Game code is particularly known to be "spaghetti", "code cowoy"-style, where the result is more important than the form or correctness. I mean, that's art, after all, so that seems obvious. And do you think a lot of companies update their games after they are out? Most often, the code is definitive, ref…

> Unreal Tournament 99 though, has plenty of servers that put some dlls for "anti-cheat" software on your computer before you join. D: People put up with that?

Battle.net has been doing that since day 1, so if you played any game on Battle.net you have downloaded server provided code and executed locally with the privileges of the user running the game.

(when a client connects to a battle.net server, one of the early handshake steps is to download a fixed named MPQ file, which is a Blizzard proprietary archive protocol which contains a DLL that is loaded and a certain fixed named function runs from it, which will checksum your client binary and send the result to the server to compare and allow you to progress further)

Re: Team Fortress 2 source code has leaked

#67
post #53
post #20

Earlier quoted context omitted.

That sounds pretty reasonable to assume for any game, even those that are singleplayer, if they access the network. Game code is particularly known to be "spaghetti", "code cowoy"-style, where the result is more important than the form or correctness. I mean, that's art, after all, so that seems obvious. And do you think a lot of companies update their games after they are out? Most often, the code is definitive, ref…

> Unreal Tournament 99 though, has plenty of servers that put some dlls for "anti-cheat" software on your computer before you join. D: People put up with that?

For reference, the anti-cheat plugin usually used by Unreal Tournament servers is AntiCheatEngine ("ACE")

https://ace.ut-files.com/index1a8f.html?p=about

Re: Team Fortress 2 source code has leaked

#68

Earlier quoted context omitted.

I literally just downloaded Steam on the mac to show my boys Team Fortress only to be met by this sad news :( I really hope something like TF2 resurfaces in some form again. I never liked the feel of Fortnite.

What about Overwatch?

> Overwatch is the first game from Blizzard to hit consoles the same time it was available on Windows PC. It's also the only game from the company that isn't on the Mac

Re: Team Fortress 2 source code has leaked

#69
post #16

The leak also includes most of something called F-STOP, a cancelled Portal project, that apparently looks like Superliminal: https://www.reddit.com/r/Games/comments/eebagv/gameplay_of_a...

Here's a gameplay video which I assume is from this leak on account of the upload date: https://www.youtube.com/watch?v=HboQWe3FYbg

I think it's obvious why FStop wasn't finished... It looks boring. The gist seems to be that you can use the device to move and resize objects. Kind of cool but looks hella tedious. I always assumed it was going to be about making different sized portals so you could change size of things (including yourself) by passing through.

Those non-euclidean rooms at the end of the video are sweet though. Honestly the most surprising thing is that we didn't actually see any of these in the portal games given that it's the same exact tech required to make it work as the portals themselves.

Edit: The concept looks boring, not the obviously unfinished tech demo

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