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Bethesda apparently broke its own Denuvo protection for Doom Eternal

arstechnica.com

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Re: Bethesda apparently broke its own Denuvo protection for Doom Eternal

#61

Earlier quoted context omitted.

> Just make the damn thing require an internet connection all the time. I don't care. Not everyone has perfectly reliable access to the internet.

Most people who can download a 50GB game tend to at least be able to have a connection that allows the game to phone home once a minute or so.

Maybe that person went to a place where they could get Internet, downloaded the game to a suitable storage medium and dragged it over from there into their steam folder at home.

Re: Bethesda apparently broke its own Denuvo protection for Doom Eternal

#62
post #55

Anyone else remember the DOS days where you would start an application and it would tell you in a cryptic font "Pg351, P2, Ln3, Ch3 thru 10" and you would just have to know that meant you had to open the user manual to page 351 and type characters 3 through 10 from line 3 paragraph 2. Then there were some creative ones like B-17 Flying Fortress which had a paper decoding tool where you slid the paper rings to match t…

Leather Goddesses of Phobos had a Scratch n Sniff version.

And although not exactly copy protection, Leisure Suit Larry had a great "Age Check"

https://en.wikipedia.org/wiki/Leather_Goddesses_of_Phobos

http://allowe.com/games/larry/tips-manuals/lsl1-age-quiz.htm...

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