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The Simpsons in CSS

pattle.github.io

61–70 of 105 posts

Re: The Simpsons in CSS

#61

Earlier quoted context omitted.

I suspect you may be missing the point of this exercise

I like unconventional solutions and hacks as much as the next guy, but a good hack should be better than the conventional solution in at least some way (like simplicity or tweakability). If the hack is worse in every way - the CSS is both longer and harder to write than the equivalent SVG - it's not as interesting to me.

You are also missing the point.

This is not a good hack.

It is art.

Re: The Simpsons in CSS

#62
post #8

This is cool - CSS art is one of the first things I tried when learning to program. I wonder if we will ever see a CSS art exhibition at a gallery or something. Krusty looks pretty terrifying though.

Comic book guy, too.

Re: The Simpsons in CSS

#63

Earlier quoted context omitted.

I like unconventional solutions and hacks as much as the next guy, but a good hack should be better than the conventional solution in at least some way (like simplicity or tweakability). If the hack is worse in every way - the CSS is both longer and harder to write than the equivalent SVG - it's not as interesting to me.

You are also missing the point. This is not a good hack. It is art.

[deleted]

Re: The Simpsons in CSS

#64

Animated even and the code looks hand-drawn. I Fun fact: I worked at a nuclear engineering consultancy in the 90's. That's the not the fun fact. The hostnames of the computers were all Simpsons' character names. rsh blinky ftp homer

I work at a place now that uses USS Starship names for projects. Really brings home the old adage about the hardest parts of computer science being naming things when the decision comes down to a discussion of the philosophical implications of a TV episode from 1994.

I worked at a place once where we were told to pick a naming system for the releases. We chose "Genesis" as the first one.

Our boss, whom we didn't know was religious, says, "that's fantastic! Books of the bible, yes?! Next release is 'Exodus'?"

"Er, no it's Start Trek, next release is gonna be called 'Picard'."

Re: The Simpsons in CSS

#66

Earlier quoted context omitted.

Some of them are slightly problematic on Safari Mac, too https://imgur.com/a/5CCu9K8 shows quite a few spurious ovals showing up. Good work though :)

I get this on Chrome/Mac so maybe it's an OSX thing.

Same on iOS

Re: The Simpsons in CSS

#67

Animated even and the code looks hand-drawn. I Fun fact: I worked at a nuclear engineering consultancy in the 90's. That's the not the fun fact. The hostnames of the computers were all Simpsons' character names. rsh blinky ftp homer

I work at a place now that uses USS Starship names for projects. Really brings home the old adage about the hardest parts of computer science being naming things when the decision comes down to a discussion of the philosophical implications of a TV episode from 1994.

My first work encounter with Unix (SunOS, Solaris) had a weather phenomena naming scheme, "lightning", "thunder" and so on, all very exciting. When I and the other new hire called ours "overcast" and "mizzle", the older coders were nonplussed, but couldn't really complain about our sarcasm.

Re: The Simpsons in CSS

#68
post #44

Damn, this is dope! (Learnt that from my sons) Now just give me a design surface tool that takes my raster drawn images and converts it to these CSS and I will be on it like a rash.

Why would you do that when SVG exists? You could hand-write SVG more readable and taking up less space.

Re: The Simpsons in CSS

#69

Viewing this page with Dark Reader enabled makes for quite a harrowing experience... https://i.imgur.com/AUTXPfW.png

:-(

Everyone forgets that white is not the default background colour. There is no default background colour!

Re: The Simpsons in CSS

#70
I think a hidden gem here is at the end, when it says 'what's cool is, I can now do stuff like.. green Bart, colorless Bart'

That's something I've often thought is a real ace in the sleeve of CSS and also SVG, that ability to basically have artistic parameters as code and change them, animate them, etc.

Obviously you can do that offline so to speak in image applications, but the iteration time is hugely longer, stuff like caching becomes a problem, and you definitely can't automate it based on runtime inputs etc. It's almost like having that image application running in the browser, rendering whatever changes you need in real time.

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