Earlier quoted context omitted.
Games do pretty simple things on the GPU. Download textures, then transform them. They do a _lot_ of it, but conceptually the operations are not actually all that complicated or varied, by and large. Browsers have this little thing they have to deal with called "text". Turns out that stuffing reasonable text into a texture and then scrolling it, say, is not something GPUs can do a good job of. This is why games just…
I find this answer unsatisfying. Watch this demo, for example. It runs on high-end modern gaming PCs over 60 FPS. http://www.google.com/url?sa=t&source=web&cd=4&v... Tesselation, volumetric shadows, depth of field, etc. Can you really say with a straight face that it's not doing anything complicated? And here we are struggling with drop-shadows. I know the problem domains are different, but I can't help but feel comp…
At which point we've reached the end of my second-hand graphics knowledge, unfortunately. I wish I could give you a better technical explanation here...